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SSJ Is Clueless!
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    « on: November 19, 2011, 09:43:22 AM »


    im trying to port ike onto marth but it freezes here are my codes

    Marth has ikes ic constants
    C2858928 00000003
    2C040011 40820008
    38800022 1C040038
    60000000 00000000

    marth has ike sound bank
    4A000000 80AD89E0
    14001111 000000020
    E0000000 80008000

    marth has no entry data
    00AD8011 00000000

    well i got everything i need but it still freezes so i think its the .rel file so does anyone know how to edit one of those or could you edit it for me.
    « Last Edit: November 25, 2011, 10:00:08 AM by -SGVenom- » Logged

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    « Reply #1 on: November 19, 2011, 05:21:53 PM »


    there isnt one. its marths FitMarthEntry.pac
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    « Reply #2 on: November 20, 2011, 10:17:48 AM »


    bump new OP

    and to 8o8 dark ok i'll try

    EDIT:and i cant find marths entry data
    « Last Edit: November 20, 2011, 10:28:26 AM by -SGVenom- » Logged

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    « Reply #3 on: November 20, 2011, 05:16:32 PM »


    Ah, Marth and Ike don't have an "Entry" pac. It's in their PSA file (FitIke.pac). I see the symbol from the entry in it. Their entry texture is in the ef_ike, Texture Data
    • . Ike's entry model is ModelData[3].
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    « Reply #4 on: November 21, 2011, 07:39:32 AM »


    ok so i tried to port ike to marth and got all the stuff i need but it froze when he tried to enter so what do i do?
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    « Reply #5 on: November 22, 2011, 02:05:00 PM »


    I don't port, sorry. Umm... try giving Ike no Entry Data (I think there's a code for that).
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    « Reply #6 on: November 23, 2011, 11:36:37 AM »


    read OP new code

    ok so i got the no entry data code but it still froze the only thing i can think of is the .rel

    so can someone tell me how to mod one of those things
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