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Question: does geno work for you?
it works perfect no bugs/freezes(but that geno gets eated by wario) - 28 (75.7%)
Geno freeze then i select a stage or use a attack - 5 (13.5%)
geno got weird bugs like GFXs is all wrong,textures is messed up,attacks makes geno die - 4 (10.8%)
Total Voters: 37

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Author Topic: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)  (Read 168336 times)
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DoctorFlux(Mariodk)
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    « Reply #90 on: February 08, 2012, 10:24:16 AM »


    just landing animations of the Air attacks
    and add SFX for stargun attacks and all "A" attacks is complete
    then "B" attacks and then the rest stuff
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    StarWaffle
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    Pretty much amazing

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    « Reply #91 on: February 08, 2012, 03:24:35 PM »


    Since rob has hurt eyes, you should some extra eye polygons =D

    send me the finished rig when you are done so i can animate with it

    and yay I don't hafta make the canon! gj LJSATAR looks cannony

    and wait... you mean too DEsaturated, right?
    « Last Edit: February 08, 2012, 03:27:48 PM by StarWaffle » Logged

    Uncle0wnage
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    « Reply #92 on: February 08, 2012, 03:48:50 PM »


    Since rob has hurt eyes, you should some extra eye polygons =D

    send me the finished rig when you are done so i can animate with it

    and yay I don't hafta make the canon! gj LJSATAR looks cannony

    and wait... you mean too DEsaturated, right?


    I think his clothes should be bright and colorful, I mean he is a toy, what kid wants a gritty, edgy puppet? coughcoughscarfacecough
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    AnImAiNe
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    « Reply #93 on: February 08, 2012, 04:06:14 PM »


    maybe there can be two different ones one saturated and the other desaturated i personally prefer the way it looks now
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    StarWaffle
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    « Reply #94 on: February 08, 2012, 04:06:56 PM »


    I think his clothes should be bright and colorful, I mean he is a toy, what kid wants a gritty, edgy puppet? coughcoughscarfacecough


    ] yeah i planned on brightening him up a bit (also mariodk said there was going to be a normal flat texture for all dems toy lovers)   I was just a bit confused because he said the hat was too saturated which would mean too bright and colorful >.>


    « Last Edit: February 08, 2012, 07:12:28 PM by StarWaffle » Logged

    Uncle0wnage
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    « Reply #95 on: February 08, 2012, 07:14:28 PM »


    Much better, can you make a really saturated hat and cloak as a recolor?
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    StarWaffle
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    « Reply #96 on: February 08, 2012, 07:43:14 PM »


    Much better, can you make a really saturated hat and cloak as a recolor?

    Yeah I think that'll be one of the textures included in the whole pack thing
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    Uncle0wnage
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    « Reply #97 on: February 08, 2012, 08:01:53 PM »


    Awesome opossum.
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    Hero ©
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    « Reply #98 on: February 08, 2012, 08:42:09 PM »





    dude, dude, dude...
    That looks sexy  Happy Face
    « Last Edit: February 08, 2012, 08:43:17 PM by hero3120 » Logged


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    « Reply #99 on: February 08, 2012, 09:40:43 PM »


    I am dying for this PSA, I might even start playing SMRPG again x.x I miss the game, I love Geno. I never let him die in the game~ Unless I have to XD

    Other than that, the moveset in the OP is very good, I enjoy it. I see he has a few charge moves, that's very Geno-esque so that's a great touch. I think I remember someone who was working on a cannon model for a Geno PSA a loooong while ago. I think he was working with DarkShadeDX? Maybe check with him. o.o
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    « Reply #100 on: February 08, 2012, 10:04:52 PM »


    there is a preview of the canon on i think the previous page
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    « Reply #101 on: February 08, 2012, 10:09:54 PM »


    I didn't notive the cannon preview in the previous.

    It looks goooood. It has Awesome all over it Grin
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    DoctorFlux(Mariodk)
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    « Reply #102 on: February 08, 2012, 10:44:00 PM »


    Since rob has hurt eyes, you should some extra eye polygons =D send me the finished rig when you are done so i can animate with it and yay I don't hafta make the canon! gj LJSATAR looks cannony and wait... you mean too DEsaturated, right?
    hurt face/blinking and that stuff dont working if if port like a XXX char. model to a other XXXX
    like here i ported Peach model to R.o.B so thats why i dont made dmg eyes
    but maybe i will try to do it but thats one of the last things
    right now i got to revamp his cape rig and see if i can get it better
    « Last Edit: February 09, 2012, 01:00:13 AM by Mariodk » Logged

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    « Reply #103 on: February 09, 2012, 01:31:45 AM »


    hurt face/blinking and that stuff dont working if if port like a XXX char. model to a other XXXX
    like here i ported Peach model to R.o.B so thats why i dont made dmg eyes
    but maybe i will try to do it but thats one of the last things
    right now i got to revamp his cape rig and see if i can get it better

    it does work you just need the visibility bone to be on the right place like geno hurtface index needs to be on robs index  like luigi expressions work over mario
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    DoctorFlux(Mariodk)
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    « Reply #104 on: February 09, 2012, 02:56:58 AM »


    got bad news
    no matter how high i set knockbackGrowh it is always the same knockback on some "A" attacks
    i tried to get the CPU in training mode to 999% and some attack can´t kill the CPU Sad
    i think its something wrong with the port
    here is the attacks that dont work with knockbackGrowh
    side-tilt
    Down-tilt
    side-smash
    down-smash
    down-air
    Back-air
    not sure about throws/"B" attacks until i have started on him as i will soon
    « Last Edit: February 09, 2012, 03:08:00 AM by Mariodk » Logged

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