Adding Transparency to Textures - wh00t

Started by ramonM64, December 11, 2011, 01:09:12 AM

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December 11, 2011, 01:09:12 AM Last Edit: April 30, 2012, 12:26:17 AM by ramonM64
alright     instead of postin this over 'n over again for others, i thought i should make it it's own proper guide so its "OUT THERE". adding transparency doesnt take that much work. if yer familiar with brawlbox, it should be simple

CLICK ..for the recycled guide
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if theres a step ya need help with, lemme know.

I followed this guide exactly but I can't seem to get it right. It either goes full transparent or not at all. I'm working on the SSBM Wireframes if that helps get an idea of what i'm trying to do.

Hey Ramon! I followed this guide for an Import I'm doing, and I noticed that if you set Ref0 to 128 and Ref1 to 255, anything that's slightly see-through in the textures becomes completely invisible.

I found that if you set Ref0 to 100, however, you can make things see-through instead of invisible. Just thought I'd tell you.


December 13, 2011, 07:08:26 PM #3 Last Edit: December 13, 2011, 08:26:21 PM by DemonBoy
Quote from: Spex130 on December 13, 2011, 06:04:37 PM
Hey Ramon! I followed this guide for an Import I'm doing, and I noticed that if you set Ref0 to 128 and Ref1 to 255, anything that's slightly see-through in the textures becomes completely invisible.

I found that if you set Ref0 to 100, however, you can make things see-through instead of invisible. Just thought I'd tell you.

I love you for that. now i can finish the wireframes

Edit: Nevermind I still cant get it. I must be messing something up

December 13, 2011, 11:09:31 PM #4 Last Edit: December 13, 2011, 11:24:02 PM by ramonM64
niice find Spex, ill add it in the OP notes.

Quote from: DemonBoy on December 13, 2011, 07:08:26 PM
I love you for that. now i can finish the wireframes

Edit: Nevermind I still cant get it. I must be messing something up
actualy my bad. i completely forgot about the OTHER option, which i think is what you need. if i remember right.. its a blended transparency, do the same thing in the tutorial except dont mess with the alpha function, scroll up and in "blend mode", EnableBlend - True, and then allow transparency is false.. it MIGHT not work and reguires a specific character's shader that uses this, like zero suit samus's pony tail shader.    

try that out.  ima fix up the OP

in case im missin something, DemonBoy, tell me the exact settings you changed and what you changed them to. by full transparent, yer talking about the WHOLE texture going transparent or like how Spex noted? also, which shader did you use?

Quote from: ramonM64 on December 13, 2011, 11:09:31 PM
niice find Spex, ill add it in the OP notes.
actualy my bad. i completely forgot about the OTHER option, which i think is what you need. if i remember right.. its a blended transparency, do the same thing in the tutorial except dont mess with the alpha function, scroll up and in "blend mode", EnableBlend - True, and then allow transparency is false.. it MIGHT not work and reguires a specific character's shader that uses this, like zero suit samus's pony tail shader.    

try that out.  ima fix up the OP

in case im missin something, DemonBoy, tell me the exact settings you changed and what you changed them to. by full transparent, yer talking about the WHOLE texture going transparent or like how Spex noted? also, which shader did you use?

I did exactly what you just told me to do and it worked. I made a new shader, replaced it with Zero suits ponytail shader, (shader1) linked it to what i wanted transparent, Blend mode enabled, transparacy false, and cull inside.

got exactly what I wanted. Thanks

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Quote from: DemonBoy on December 13, 2011, 11:30:07 PM
I did exactly what you just told me to do and it worked. I made a new shader, replaced it with Zero suits ponytail shader, (shader1) linked it to what i wanted transparent, Blend mode enabled, transparacy false, and cull inside.
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So, you put the same settings as the OP,  and then changed Blend mode, Transparancy, and Cull right?

I got the same effect you did with the Wireframes by changing Ref0, but that was a real pain to go through.


I did exactly what I said I did in my last post and nothing more. I didn't mess with the alpha section at all.

niice wireframe DemonBoy.. so many wires everywhere

thank you both    i updated the OP, it should be good for now

Quote from: ramonM64 on December 14, 2011, 02:28:54 AM
niice wireframe DemonBoy.. so many wires everywhere

thank you both    i updated the OP, it should be good for now
So is this like to make it so ok like an example on our Rikku Import she has a ribbon on the back of her shoes that is just an image of a ribbon with transparency around it, and if you look from the back you see through her shoe? you understand what im asking?
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I was wondering how can you make a Alpha layer for the parts you dont want erased?
R  U  O  K!!!?

Quote from: X_funtaztic_X on December 30, 2011, 09:40:36 PM
So is this like to make it so ok like an example on our Rikku Import she has a ribbon on the back of her shoes that is just an image of a ribbon with transparency around it, and if you look from the back you see through her shoe? you understand what im asking?

Actually, to fix that you would need to find the material that the shoe is and change cull_all to cull_none.

it will disable all transparency on the shoe so you won't see through it.


December 31, 2011, 08:48:35 AM #12 Last Edit: December 31, 2011, 08:50:11 AM by X_funtaztic_X
Quote from: DemonBoy on December 31, 2011, 07:19:29 AM
Actually, to fix that you would need to find the material that the shoe is and change cull_all to cull_none.

it will disable all transparency on the shoe so you won't see through it.


really thank you soooo much!!
on more question we have a model with hair that is transparentable and its alot of dif polygons and you see through them because of the others so is the fix a different case?
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Quote from: X_funtaztic_X on December 31, 2011, 08:48:35 AM
really thank you soooo much!!
on more question we have a model with hair that is transparentable and its alot of dif polygons and you see through them because of the others so is the fix a different case?

Sorry, but I don't know how to fix that.

Quote from: DemonBoy on December 31, 2011, 09:11:06 AM
Sorry, but I don't know how to fix that.
oh and i tried the cull thing and it didnt work for her shoes when looking at the ribbon you could still see through it :/
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