applying textures in 3DS Max?

Started by nanobuds, December 15, 2011, 12:24:07 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

December 15, 2011, 12:24:07 AM Last Edit: December 15, 2011, 12:26:46 AM by Nanobuds
so i try to drag-n-drop textures to models in 3DS Max 2010, but it doesnt work.... the circle with the cross through it appears and it wont let me drop it.

are there any other ways to apply textures?

yes. there is. put the texture files in the same area as the model. also, if that still doesnt work, it shold say that it cant fidn teh textures, adn you could click find path or something like that
Quotes:
Sorry but you are not allowed to view spoiler contents.

yeah ik that but im trying to add textures to models that dont even have  textures applied in the first place

oh. well i think i read somewhere that you have to tell what textures apply. i forgoet how tho. sorry :/
Quotes:
Sorry but you are not allowed to view spoiler contents.

was there not an option in materials called "apply to selection"? It may work

like the materials arent even in any materials loaded into 3DS max. idk how to load them into the program without using drag-n-drop

So you cannot get the materials into the weird spheres in 3DS max? like, not being able to drag drop the textures images into max?

Quote from: Iwvi on December 16, 2011, 03:04:03 AM
So you cannot get the materials into the weird spheres in 3DS max? like, not being able to drag drop the textures images into max?
yes, thats my problem.

if someone wants to do it for me, then PM me