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Author Topic: What to do about the textures? Model importing.  (Read 956 times)
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SuperBarrio
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    « on: December 21, 2011, 04:34:40 AM »


    I’ve been creating a model in an attempt to get a completely hand made model into brawl (A test which would be followed with more interesting models) and had a question about the textures.

     My intention is to have three texture maps for the character – Body, head and other bits – kept small so not to exceed any file sizes.

     Now, here is my question.

     Should I:

    a) Lay out the UV’s in such a way that I end up with identical textures to Ganondorf in terms of amount of files and individual file shape and size.

     OR

    b) do it as I please, but make sure to keep the file size equal or lower to that of Ganondorf.

    (Side note, its going over Ganondorf.)

    For instance, if Ganondorf had 6 textures (or however many he has) that are 256 x 256, and I create only 3 that where 256 x 256 – would this be a problem for model importing?
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    « Reply #1 on: December 22, 2011, 01:01:26 AM »


    No problem. Imports keep the textures you put them in Max. If I created a character and It had only one texture it would be no problem. Do it as you please. The texture size however I belive it does matter. Somewhere I read that brawl only reads properly textures that are multiples of 8. I had a texture 5x7 (it was only one color) but did not appear in game. I just changed the size to be 8x8 and It was magically fixed.
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    SuperBarrio
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    « Reply #2 on: December 22, 2011, 10:50:06 AM »


    Any and all game engines and 3D programs tend to only like 8 x 8's, so I suspected as much (256's - woo!)

     Thanks for the help
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