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Author Topic: WIP Workshop  (Read 5474883 times)
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Segtendo
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    « Reply #14220 on: May 14, 2014, 12:56:21 PM »


    A protractor should be the bow.
    >.>
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    « Reply #14221 on: May 14, 2014, 12:58:49 PM »


    A protractor should be the bow.
    >.>
    You mean a "BOW"tractor!  AWESOME 2.0!
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    « Reply #14222 on: May 14, 2014, 02:36:35 PM »


    it has been a long time since my last Zelda import...



    But I haven't lost the touch :J



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    Ricky (Br3)
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    « Reply #14223 on: May 14, 2014, 03:29:12 PM »


    You should make a version with the original sword, shield and bow from the game, that you get when you write those.

    Still, this is one of those characteres  a PSA would definitely be a must have.
    « Last Edit: May 14, 2014, 03:33:02 PM by br3compactor » Logged

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    « Reply #14224 on: May 14, 2014, 05:38:34 PM »


    A protractor should be the bow.
    >.>
    This. I don't need more than one pencil weapon.
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

    Segtendo
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    « Reply #14225 on: May 14, 2014, 05:48:55 PM »


    Actually, I think a compass could work better as a bow.
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    Velen
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    « Reply #14226 on: May 14, 2014, 07:39:41 PM »


    Why not just make it out of generic shapes like they make most things in the game?
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    « Reply #14227 on: May 14, 2014, 08:38:24 PM »


    DA DA DA DAAAAAAHHHH!

    notice, i made the curved parts smooth, while i kept the flat parts flat
    also, are the eye's too small?
    « Last Edit: May 14, 2014, 08:41:47 PM by Sir Kirby the 4th » Logged


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    « Reply #14228 on: May 14, 2014, 09:45:13 PM »


    a bit little on te eyes, yes
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    « Reply #14229 on: May 14, 2014, 09:46:11 PM »


    DA DA DA DAAAAAAHHHH!
    notice, i made the curved parts smooth, while i kept the flat parts flat
    also, are the eye's too small?
    Not sure, maybe glasses could help visualize. A question though, the curved and flat thing, what did you do? It can be easily made with smoothing groups, somehow I get the feeling you used another method.
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    « Reply #14230 on: May 14, 2014, 09:48:07 PM »


    Not sure, maybe glasses could help visualize. A question though, the curved and flat thing, what did you do? It can be easily made with smoothing groups, somehow I get the feeling you used another method.

    i just used blender, gone into edit mode, selected the parts that i want to smoothen, and selected smooth.
    a bit little on te eyes, yes

    this better?
    And now to import it!......... Later.
    « Last Edit: May 14, 2014, 09:51:14 PM by Sir Kirby the 4th » Logged


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    « Reply #14231 on: May 14, 2014, 09:50:18 PM »


    i just used blender, gone into edit mode, selected the parts that i want to smoothen, and selected smooth.
    Still sounds reasonably easy, I was under the impression you were over complicating the task. Anyway, keep up, this seems interesting, and funny.
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    « Reply #14232 on: May 14, 2014, 09:51:52 PM »


    Still sounds reasonably easy, I was under the impression you were over complicating the task. Anyway, keep up, this seems interesting, and funny.
    i think i may just put it over EVERYONE just because of how easy it is to do.
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    Segtendo
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    « Reply #14233 on: May 14, 2014, 09:58:12 PM »


    We gonna get biznis Unikitty?
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    « Reply #14234 on: May 14, 2014, 10:09:29 PM »


    "Rig" done, now I want to make it transparent and face the camera all the time,
    but I'm terrible at shaders and can't get them to work.
    Also again, if anyone has a higher quality of his full body I could use I would love you forever.
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