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Author Topic: WIP Workshop  (Read 4669984 times)
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StupidMarioFan1
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    « Reply #14715 on: June 08, 2014, 10:13:38 AM »


    You need to use a transparent material and shader, just export the material & shader that Brawl Peach uses for her dress, and it should work after making it use the right texture.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #14716 on: June 08, 2014, 02:08:54 PM »


    So: Is anyone into stolen hairstyles and custom jewelry?

    She has her original hand and dress rig still on that so hopefully when I put this up in a request thread it won't take long for someone to rerig her torso, hair and everything that she's now wearing xD
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    Kyouma
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    « Reply #14717 on: June 08, 2014, 02:53:24 PM »


    Marisa looks really cool Kyouma, great job on her. I love the lighting on her broom.
    thank you, and youll be more happy to hear that Im working on the 6 outfits for this new marisa which is gonna be compatible with Dao's Marisa PSA!
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    « Reply #14718 on: June 08, 2014, 03:23:58 PM »


    Yesh! My first sucessful import!

    Striker Peach! Credit to Ashley and Red for making this awesome texture! I took PM's Fire Peach, and used the trophy Daisy striker model to get this beauty. But since Peach has her legs in the same polygon as her head, I got some weird results.


    That balck stuff is her original legs. I couldn't delete them, as I stated previously.


    I vertexed the legs to be an extremely small square, but they stretch into what you see now.


    I tried erasing the part of PeachTexA that had her legs textured, but it made it black.


    Can anyone help me fix the issue?

    There is a way of making it invisible through the texture's flags IIRC, but the whole texture would be invisible, and not just the part with her legs. Would that be a problem?

    I'm assuming the people who can model could help you out on removing it directly on 3DSMAX, but no one replied to you so far...
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    « Reply #14719 on: June 08, 2014, 03:44:10 PM »


    No, I fixed it. StupidMarioFan1's solution worked. I completely forgot that materials refernce a shader. Well, all that's left is to add MegaStrike on FS, and maybe add specs, but I'd need help as BB freezes when I try to do such things.
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    DSX8
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    « Reply #14720 on: June 08, 2014, 06:19:21 PM »


    so started work on this beautiful creature of a mighty warrior from the dynasty era...


    who should i put her over? o.o
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    « Reply #14721 on: June 08, 2014, 06:44:27 PM »


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    Turb0k
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    « Reply #14722 on: June 08, 2014, 06:57:08 PM »


    so started work on this beautiful creature of a mighty warrior from the dynasty era...


    who should i put her over? o.o
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    « Reply #14723 on: June 08, 2014, 07:00:17 PM »


    You could also go for bizarre instead of obvious-- like over
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    « Reply #14724 on: June 08, 2014, 07:13:13 PM »


    You could also go for bizarre instead of obvious-- like over
    That was actually my first choice, but I didn't want to seem like a total loon for thinking over Peach.
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    « Reply #14725 on: June 08, 2014, 07:18:40 PM »


    So you waited for me to seem like an lunatic?
    ...
    I'm ok with that!
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #14726 on: June 08, 2014, 07:30:31 PM »


    That was actually my first choice, but I didn't want to seem like a total loon for thinking over Peach.
    lol i had like 3 votes over ike and 3 over pit.. and then 1 over roy and then kitsu says over peach and that made me go "wtf is he crazy?"

    So you waited for me to seem like an lunatic?
    ...
    I'm ok with that!
    YES U R!!!


    anyways... here she is over Ike.. bone edits of course!
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    « Reply #14727 on: June 08, 2014, 10:32:14 PM »


    Dat Marissa, also, didn't she have like a plant or something?

    Slow progress, but hey, it's progress.

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    « Reply #14728 on: June 08, 2014, 10:36:28 PM »


    Slow progress, but hey, it's progress.




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    Keep it up Flygon!
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    « Reply #14729 on: June 09, 2014, 07:00:17 AM »


    progress for Lu Lingqi..

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