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Author Topic: WIP Workshop  (Read 5495634 times)
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Angelglory
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I'm Ridley feelin' it!

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    « Reply #6930 on: December 03, 2012, 05:04:59 PM »


    Here's Milky Way Meadow so far, background still needs some work. I had to discard all of the material work I did because for some reason it lagged the game and didn't load the stage properly. Might've been from the RtDL parts, but I didn't test to see. But it's fine, I can just redo the material stuff later.

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    Boygos
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    « Reply #6931 on: December 03, 2012, 05:28:58 PM »


    Guess who gave Snake a working cape?

    That's right. This guy.

    Note: This is a simple 5 minute rig. It is far from being done.


    Hopefully it doesn't cause any GFX glitches >.>

    My texture looks pretty sexy Grin
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    Don Jon Bravo
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    « Reply #6932 on: December 03, 2012, 05:31:48 PM »


    <.<
    >.>
    Oh My Gosh wat have I done
    One Slot edited Bone tree


    www.youtube.com/watch?v=fML3SSlwQlc






    Never mind the eyes they needs to be Normalized...
    « Last Edit: December 03, 2012, 05:52:45 PM by Mr.MW » Logged


    the_randomizer
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    « Reply #6933 on: December 03, 2012, 05:48:56 PM »


    You know, I appreciate the suggestions on rigging on other skeletons, but there's a small problem with that...I would have to re-edit the arm and leg vertices on the entire sodding model, and seeing as I spent a long time doing it, there's not a chance in Hell I want to go through that again.  Maybe if someone told me before I started to t-pose it, and as for Gannondorf, he has no way of having moving wings. Unless it was rigged to the cape and even then, who knows?  

    I guess I deserved being berated for jumping the gun on this mod.....damn, go fig.

    I have older files where the arms are t-posed but not the legs, if someone wants to help me (since I would rather not do it all over again), I might consider it, but don't hold your breath.


    Edit

    Just compiled two Charizard files (pac/pcs) and neither exceed 300 KB.

    Edit 2:

    Wait a minute, the FitPokeLizardon00.pac for the Ridley mod is 510 KB.....???

    « Last Edit: December 03, 2012, 06:08:22 PM by the_randomizer » Logged

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    « Reply #6934 on: December 03, 2012, 06:07:20 PM »


    <.<
    >.>
    Oh My Gosh wat have I done
    One Slot edited Bone tree


    www.youtube.com/watch?v=fML3SSlwQlc





    Never mind the eyes they needs to be Normalized...


    lol wtf xD
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    Alex Climax
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    Let's hit the climax!

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    « Reply #6935 on: December 03, 2012, 06:07:47 PM »


    the cape moves with the wind perfectly? you managed to use snake bandana?
    That's how I made Commandramon's tail move with the wind too.
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    the_randomizer
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    « Reply #6936 on: December 03, 2012, 06:08:59 PM »


    The file can't exceed 300 KB and yet, people have released hacked for Charizard that exceed 500 KB...how?
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    « Reply #6937 on: December 03, 2012, 06:19:46 PM »


    The file can't exceed 300 KB and yet, people have released hacked for Charizard that exceed 500 KB...how?
    Magic.

    No, but really, I have no idea. It may have soemthing to do with the fact that Pokemon Trainer's Pokemon all have to switch or something. Pokemon Trainer's filesize limit is so low, I couldn't release May without destroying her textures, and the hack completely.
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    Carnage
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    « Reply #6938 on: December 03, 2012, 06:24:16 PM »


    The file can't exceed 300 KB and yet, people have released hacked for Charizard that exceed 500 KB...how?
    Magic.

    No, but really, I have no idea. It may have soemthing to do with the fact that Pokemon Trainer's Pokemon all have to switch or something. Pokemon Trainer's filesize limit is so low, I couldn't release May without destroying her textures, and the hack completely.
    Simple really when you load a pokemon you dont load a single pokemon you load 3 pokemons plus pokemon trainer and they all together must not reach wii filesize limit + 3 other chars thats why pokemons have the lowest pcs sizes even in the iso,same goes for zelda/sheik,Samus/ZSS  the game always loads the other one at the same time and they need to not pass their limit my guess is ssbb has a character ram limit so each char can only ocupy a certain limit max so that 4 chars+stage dont fry the wii , thats the reason samus/ZSS have 7 kb filesize on their psas same for poke trainer wich has 2 lol   remenber they had to work with what the wii has to offer.
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    « Reply #6939 on: December 03, 2012, 06:25:10 PM »


    The file can't exceed 300 KB and yet, people have released hacked for Charizard that exceed 500 KB...how?

    because the .pac file was about 500 kb, not the .pcs file, which is about 300 kb.  any of the Pokemon Trainer's files are incredibly picky.  i had to cut Ridley's texture size in half just to make him work.  and judging by the size and detail of your model, i'd test him in game before spending too much time on the rig.
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    the_randomizer
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    « Reply #6940 on: December 03, 2012, 06:25:58 PM »


    So.....how would you summarize that?  Ridley was 510 KB as I said before, and by that logic, I should be able to do similarly with Bahamut.

    because the .pac file was about 500 kb, not the .pcs file, which is about 300 kb.  any of the Pokemon Trainer's files are incredibly picky.  i had to cut Ridley's texture size in half just to make him work.  and judging by the size and detail of your model, i'd test him in game before spending too much time on the rig.

    Right, I'll test it right now and see what happens. Worse case, I'll have to choose another to rig it over, problem with that is vertex editing and I sure as hell don't want to have to edit the legs/hands again....*shudder*.  I'll ask for outside help, that is, if there are willing people out there..... Embarrassed

    Bollocks. What did I get myself into this time?
    « Last Edit: December 03, 2012, 06:27:40 PM by the_randomizer » Logged

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    « Reply #6941 on: December 03, 2012, 06:27:21 PM »


    So.....how would you summarize that?  Ridley was 510 KB as I said before, and by that logic, I should be able to do similarly with Bahamut.
    ridley has a pcs of 300 and a pac of 500 try to keep the pcs under or really on the 300 mark or else your preety much screwed the pcs is the one that needs to be lower.
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    the_randomizer
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    « Reply #6942 on: December 03, 2012, 06:28:30 PM »


    ridley has a pcs of 300 and a pac of 500 try to keep the pcs under or really on the 300 mark or else your preety much screwed the pcs is the one that needs to be lower.

    Well, looks like I'll need some help...once I test it in Brawl.

    Damn, I'm really one one today, aren't I?
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    Snoopy
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    « Reply #6943 on: December 03, 2012, 06:29:35 PM »


    ridley has a pcs of 300 and a pac of 500 try to keep the pcs under or really on the 300 mark or else your preety much screwed the pcs is the one that needs to be lower.

    this, essentially.  and like i said, go try him in game.  that's the only way you'll know for sure that it'll work in game.


    dang ninjas.
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    the_randomizer
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    « Reply #6944 on: December 03, 2012, 06:30:43 PM »


    this, essentially.  and like i said, go try him in game.  that's the only way you'll know for sure that it'll work in game.


    dang ninjas.

    It crashed despite being <300 KB....?
    « Last Edit: December 03, 2012, 06:38:19 PM by the_randomizer » Logged

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