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Author Topic: WIP Workshop  (Read 5492749 times)
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sonicshuffle42
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    « Reply #7725 on: December 31, 2012, 07:40:18 PM »


    So I thought I would test my rig so far, and it looks pretty good (the legs and dress) but wtf happened to the textures D':

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    Don Jon Bravo
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    « Reply #7726 on: December 31, 2012, 07:41:21 PM »


    lol no I mean vertex editing ._. which I'm not good at period.
    *sigh* why does nobody make a model ripper that forces an actual T pose T-T
    I mean, the model's skin is there, and a T pose isn't hard to create. at least not for bi-peds.
    well u can always rotate the bones, do a quick rig on the arms,
    rotate up to t-pose
    fix the rig
    and than rotate back to initial pose

    if any glitch u can also always export as obj the "quick" t-posed model
    3ds max is a very expensive program, u really dont need to be vertex editing to t-pose with all the tools 3ds max has to offer...

    as far as the textures does the whole body only use one texture?
    « Last Edit: December 31, 2012, 07:42:39 PM by Mr.MW » Logged


    sonicshuffle42
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    « Reply #7727 on: December 31, 2012, 07:47:51 PM »


    well u can always rotate the bones, do a quick rig on the arms,
    rotate up to t-pose
    fix the rig
    and than rotate back to initial pose

    if any glitch u can also always export as obj the "quick" t-posed model
    3ds max is a very expensive program, u really dont need to be vertex editing to t-pose with all the tools 3ds max has to offer...

    as far as the textures does the whole body only use one texture?
    For the most part yes, but I had to divide it up into a bunch of polys to make it easier to rig...
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    the_randomizer
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    « Reply #7728 on: December 31, 2012, 08:08:29 PM »


    well u can always rotate the bones, do a quick rig on the arms,
    rotate up to t-pose
    fix the rig
    and than rotate back to initial pose

    if any glitch u can also always export as obj the "quick" t-posed model
    3ds max is a very expensive program, u really dont need to be vertex editing to t-pose with all the tools 3ds max has to offer...

    as far as the textures does the whole body only use one texture?

    Student Edition my friend, no need to pay for 3DS. It has the same features, you just can't sell what you make. That's what I use.
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    Don Jon Bravo
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    « Reply #7729 on: December 31, 2012, 08:16:47 PM »


    For the most part yes, but I had to divide it up into a bunch of polys to make it easier to rig...
    in that case maybe the texture is not named correctly inside 3ds max or is not proper cmpr format
    Student Edition my friend, no need to pay for 3DS. It has the same features, you just can't sell what you make. That's what I use.
    I have the student Hacked version Cheesy
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    the_randomizer
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    « Reply #7730 on: December 31, 2012, 08:22:30 PM »


    in that case maybe the texture is not named correctly inside 3ds max or is not proper cmpr formatI have the student Hacked version Cheesy

    Why is it hacked? There's no need to, my version works perfectly fine for Brawl hacks.
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    Don Jon Bravo
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    « Reply #7731 on: December 31, 2012, 08:33:46 PM »


    Why is it hacked? There's no need to, my version works perfectly fine for Brawl hacks.
    maybe so
    but mine is registered and everything
    lol
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    Solar99
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    « Reply #7732 on: December 31, 2012, 08:34:23 PM »



    Well the rig is nearly finished, just have to do the fingers.

    However I tried testing him in-game, but he won't show up at all.  Undecided
    And I was thinking of using Marth, but since Mr.Solar suggested Toon Link, it would be WAY less heart ache.

    Yer welcome.  Awesome Face

    But how come you wanted to put him on Marth in the first place?
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    Don Jon Bravo
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    « Reply #7733 on: December 31, 2012, 08:36:28 PM »



    Well the rig is nearly finished, just have to do the fingers.

    However I tried testing him in-game, but he won't show up at all.  :-\Yer welcome.  Awesome Face

    But how come you wanted to put him on Marth in the first place?

    Lol maybe the materials are set to cull all?
    anywayz so No one here Knows Ultraman?
    *sighs*
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    Solar99
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    « Reply #7734 on: December 31, 2012, 08:46:23 PM »


    Lol maybe the materials are set to cull all?
    anywayz so No one here Knows Ultraman?
    *sighs*
    What I mean is that I when I select Ike, the game just uses Ike's default model rather than the one I imported.
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    « Reply #7735 on: December 31, 2012, 08:59:18 PM »


    got desmnond miles almost done http://imgur.com/j7XWm
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    Chaos_Knight
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    « Reply #7736 on: December 31, 2012, 09:08:24 PM »


    Lol maybe the materials are set to cull all? anywayz so No one here Knows Ultraman? *sighs*
    That aint Ultraman, that's Kamen Rider..........Odin, am I right?
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    Don Jon Bravo
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    « Reply #7737 on: December 31, 2012, 09:25:09 PM »


    That aint Ultraman, that's Kamen Rider..........Odin, am I right?

    im talkin about this:
    Today Was A Good Day
    Look at What I found, repaired, and Imported Into 3ds Max
    There are a couple more versions a little more complex but i like to work with classics though dis one will get some upgrades<.<
    Who should it go over though?


    coming to think about it i might use some kame rider's bodies to "upgrade" these models polygons and stuff...
    « Last Edit: December 31, 2012, 09:26:32 PM by Mr.MW » Logged


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    « Reply #7738 on: December 31, 2012, 09:45:30 PM »


    wow finnaly ultraman
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    Chaos_Knight
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    « Reply #7739 on: December 31, 2012, 09:47:30 PM »


    im talkin about this:coming to think about it i might use some kame rider's bodies to "upgrade" these models polygons and stuff...
    Oh I thought you were refering to Solar's post.
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