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Author Topic: - — File Parsing Boot Camp — - (Some file structures added)  (Read 37159 times)
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DSX8
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    « Reply #30 on: January 24, 2012, 04:55:51 PM »


    Framecount of 10800, going off of memory here isn't that the same framecount for Battlefields stage animation? Seems like a typical light animation to me.

    Anyways, I'll be adding the file structs to the first post.
    yeah, u r indeed correct, but the light animation is somehow worked by the LightSet data... i really havent ran into frames in those files yet tho... still looking tho

    but also... i did do a test on that framecount 2 weeks ago, u cut it by half and yeah the lighting did change for the loop
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    « Reply #31 on: January 24, 2012, 05:57:20 PM »


    there's not much known about REFF files other than their structure is the exact same as REFT files >_>

    but BJ is more able to post about it and knows about as much as me <_<

    I just have HexEdit templates released on Brawl Imports for what I've done...
    (my MDL0 template has an update that's pending)
    « Last Edit: January 24, 2012, 05:58:12 PM by Tcll » Logged


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    « Reply #32 on: January 24, 2012, 06:55:21 PM »


    there's not much known about REFF files other than their structure is the exact same as REFT files >_>

    but BJ is more able to post about it and knows about as much as me <_<

    I just have HexEdit templates released on Brawl Imports for what I've done...
    (my MDL0 template has an update that's pending)

    BJ came by and in the midst of his file structures said REFF files contain REFT images. I've seen REFFs with REFT images or holding AI data in FitCharacterMotionETCs, effect.pacs, boss files, etc.

    As far as these structures go, I can go into Brawlbox and post the file structures for all of the defined file types, but I need to learn how to read them well first...
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    « Reply #33 on: January 24, 2012, 07:01:15 PM »


    O.O interesting

    I'll have to take a look at that myself...

    maybe that's what the 32bit value at the beginning of the data means >_>
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    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #34 on: January 25, 2012, 01:36:24 AM »


    O.O interesting

    I'll have to take a look at that myself...

    maybe that's what the 32bit value at the beginning of the data means >_>

    Please do! I want to encourage people to hex and look into these files in this thread, and you're very good at that.
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    « Reply #35 on: January 25, 2012, 02:20:03 AM »


    I am looking in REFF right now :3

    I believe I see something instresting!

    but I would like the REFT header first since it's already discover if I am not wrong o.o
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    « Reply #36 on: January 25, 2012, 02:30:25 AM »


    I am looking in REFF right now :3

    I believe I see something instresting!

    but I would like the REFT header first since it's already discover if I am not wrong o.o
    wait till BJ is back from his awesome day at skewl... he loves skewl so much that it kills him on the inside daily "Wherever Vyse goes, cool follows."
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    « Reply #37 on: January 25, 2012, 02:32:32 AM »


    wait till BJ is back from his awesome day at skewl... he loves skewl so much that it kills him on the inside daily "Wherever Vyse goes, cool follows."
    If I'm guessing right, it's about 4:30 AM at his place right now...
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    « Reply #38 on: January 25, 2012, 02:33:20 AM »


    If I'm guessing right, it's about 4:30 AM at his place right now...
    nope... he's the same time as me.. 1:30am
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    « Reply #39 on: January 25, 2012, 02:34:59 AM »


    We can just count the hours until BlackJax gets back, can't we.... or we could surprise him and find out the REFT headers ourselves "Wherever Vyse goes, cool follows."
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    « Reply #40 on: January 25, 2012, 02:36:34 AM »


    We can just count the hours until BlackJax gets back, can't we.... or we could surprise him and find out the REFT headers ourselves "Wherever Vyse goes, cool follows."
    BJ already has REFT... he just needs REFF to understand how the REFT works.. xD
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    « Reply #41 on: January 25, 2012, 02:38:34 AM »


    We can just count the hours until BlackJax gets back, can't we.... or we could surprise him and find out the REFT headers ourselves "Wherever Vyse goes, cool follows."
    well, I can't wait and have nothing to do right now so... *goes away to see about the REFF/REFT header by my own* "Wherever Vyse goes, cool follows."
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    « Reply #42 on: January 25, 2012, 02:44:22 AM »


    well, I can't wait and have nothing to do right now so... *goes away to see about the REFF/REFT header by my own* "Wherever Vyse goes, cool follows."

    That's the spirit!... but enough of that, is this link any relevant? It comes from TCLL's programming forum, seems to have some useful data and links on REFT files.

    EDIT: I might have the REFT data? Tongue
    « Last Edit: January 25, 2012, 02:47:15 AM by Xiggah » Logged


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    « Reply #43 on: January 25, 2012, 02:57:14 AM »


    busted at 60-70% on my own "Wherever Vyse goes, cool follows."
    will write it soon once it's 100%
    That's the spirit!... but enough of that, is this link any relevant? It comes from TCLL's programming forum, seems to have some useful data and links on REFT files. EDIT: I might have the REFT data? Tongue

    lol, I didn't saw that site O.o
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    « Reply #44 on: January 25, 2012, 03:02:22 AM »


    busted at 60-70% on my own "Wherever Vyse goes, cool follows."
    will write it soon once it's 100%lol, I didn't saw that site O.o

    I hope it helps. It even claims to have a link to a REFT viewer, apparantely it's a common image file.

    But if you're at a dead end and you're bored, you could always help out here.
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