Brawlmasquerade & other coding stuff

Started by ♤♡◇♧, February 07, 2012, 08:58:55 PM

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oh okay thats cool. wait, so with codes i could, for example, change DK's name thingy to Shadow?
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Quote from: ds22 on February 17, 2012, 12:03:23 AM
I will give Pikachu 3, but the rest 2 so that the minimum is 7 costumes.
And G&W will be the one losing out, due to him being to only one without additional recolors (he having 6 'costumes' while the rest has 7-8 costumes).

Seems like the best way to go from my POV.
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Quote from: ds22 on February 16, 2012, 08:15:45 PM
Not much progress on Brawl Masquerade, but at least I now know what I need to do in ASM to get it to work.
And I'm thinking about how I should release it, as right I'm thinking about releasing it in the form of a few codes that adds 2 costumes to each character sans Wario and Mr. G&W.


I've heard that a lot about a few of Brawl's precompiled files, the .rel files and .dol files. They're different from other files and would need to have a new system in Brawlbox but it's never impossible, it's whether or not we're willing to put our noses to the grindstone to do it, if we think that we should be able to do it or not.

Quote from: PichuBrawler on February 17, 2012, 12:33:05 AM
oh okay thats cool. wait, so with codes i could, for example, change DK's name thingy to Shadow?
Basically yes.

Quote from: Xiggah on February 17, 2012, 08:35:01 AM
I've heard that a lot about a few of Brawl's precompiled files, the .rel files and .dol files. They're different from other files and would need to have a new system in Brawlbox but it's never impossible, it's whether or not we're willing to put our noses to the grindstone to do it, if we think that we should be able to do it or not.
http://wiibrew.org/wiki/Dol

And Module files (.rel) are basically compiled scripts based on C written .elf and .plf files, so someone should make a decompiler before it actually can be editable in BBox.

*subscribes to thread* I'm amuzed by the fact that Brawl Masquerade is still being worked on :D even though you're starting it from scratch.
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Is this stuff similar to adding custom characters, but with different files?

hey, imma be working on master hand over dedee, so i edited the cod ein teh OP to show maste rhand. is it okay if i keep it and release it (with credit to u obcousre) wheni release the hack?
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Quote from: Innerscope on February 17, 2012, 10:35:00 PM
Is this stuff similar to adding custom characters, but with different files?

Not sure I'm understanding the question, but what this does is add more costume slots per character. If that's what you're asking, then yes. It's like replacing textures without actually replacing them.
I'm no longer around. If you really need to get my attention, send a PM

Quote from: Sky Grounder on February 17, 2012, 10:18:51 PM
*subscribes to thread* I'm amuzed by the fact that Brawl Masquerade is still being worked on :D even though you're starting it from scratch.
It's actually easy if you have an USB Gecko and the addresses in ASM.
Would've been easier if Dantarion had actually released his program, but this will do as well.

Quote from: Innerscope on February 17, 2012, 10:35:00 PM
Is this stuff similar to adding custom characters, but with different files?
I create new and empty texture slots, which you can fill in to satisfy your own preferences.

Quote from: PichuBrawler on February 17, 2012, 10:42:26 PM
hey, imma be working on master hand over dedee, so i edited the cod ein teh OP to show maste rhand. is it okay if i keep it and release it (with credit to u obcousre) wheni release the hack?
Sure, go ahead.

ds22 you dont happen to get contact with anyone that ports code to pal like deathwolf or standardtoaster? it would be good if they ported this codes to pal before the release i would be glad to test them out like i did with ic constants
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I do speak with Standardtoaster on a regular bases, but I don't think he currently has the time to port that all to PAL.

Quote from: ds22 on February 18, 2012, 01:03:24 AM
I do speak with Standardtoaster on a regular bases, but I don't think he currently has the time to port that all to PAL.
even if he cant port them now asking and sending him the codes so someday he can port them would also be a big help ofr pal users.
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You can also ask Tomiie @ SWF (Macopride64 @ WiiRd). He recently ported Custom CSS v3 to PAL, and are currently porting some other CSS codes aswell.
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: Sky Grounder on February 18, 2012, 01:41:53 PM
You can also ask Tomiie @ SWF (Macopride64 @ WiiRd). He recently ported Custom CSS v3 to PAL, and are currently porting some other CSS codes aswell.
well i guess i will have to wait until the codes are released to ask for a port :P
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ima post so i can watch this thread cant wait for more slots its gonna awsome
QuoteSSJ - The guy that can, but won't.