Help With Codes

Started by janfeae, November 19, 2009, 03:55:06 AM

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yeah, its there now. So give me instructions on what you want me to do.

November 20, 2009, 07:07:49 AM #16 Last Edit: November 20, 2009, 07:09:04 AM by SqLeon
Put in your codes nd stuff in code manager, press save as txt and save it somewhere you can get to. Open it,(should automatically open in notepad) copy and paste what's in there and post. scratch the sending thing,

Idk what all that is but mine is at the very bottome and is the only one checkmarked


RSBE01
Smash Bros Brawl (US)

Player 1 modifiers [all by Y.S.]

Status modifier (P1)
4A000000 90180F20
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P1)
4A000000 90180F20
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P1)
4A000000 90180F20
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P1)
4A000000 90180F20
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P1)
4A000000 90180F20
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P1)
4A000000 90180F20
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P1)
4A000000 90180F20
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 2 modifiers [all by Y.S.]

Status modifier (P2)
4A000000 90180F7C
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P2)
4A000000 90180F7C
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P2)
4A000000 90180F7C
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P2)
4A000000 90180F7C
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P2)
4A000000 90180F7C
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P2)
4A000000 90180F7C
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P2)
4A000000 90180F7C
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 3 modifiers [all by Y.S.]

Status modifier (P3)
4A000000 90180FD8
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P3)
4A000000 90180FD8
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P3)
4A000000 90180FD8
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P3)
4A000000 90180FD8
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P3)
4A000000 90180FD8
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P3)
4A000000 90180FD8
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P3)
4A000000 90180FD8
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Player 4 modifiers [all by Y.S.]

Status modifier (P4)
4A000000 90181034
100000B3 000000XX
100000B4 000000YY
E0000000 80008000
<!--[!include:Status modifier information]-->

Color modifier (P4)
4A000000 90181034
1000009D 000000XX
E0000000 80008000
<!--[!include:Color modifier information]-->

Character modifier (P4)
4A000000 90181034
10000098 000000XX
E0000000 80008000
<!--[!include:Character IDs]-->

Dark character (P4)
4A000000 90181034
140000B4 00E81219
E0000000 80008000
<!--[!include:Dark character info]-->

Size modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
<!--[!include:Size information]-->

Gravity modifier (P4)
4A000000 90181034
140000E0 XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Defense ratio modifier (P4)
4A000000 90181034
140000D0 XXXXXXXX
E0000000 80008000
<!--[!include:Defense ratio info]-->

Attack Ratio Modifier (P4)
4A000000 90181034
140000CC XXXXXXXX
E0000000 80008000
<!--[!include:General FP info]-->

Stage Builder codes [all by pizzaboy]

Unlimited objects
05529E5E 00000000
Removes the limitations how many objects you may place!

Allow Overlapping
01521D58 00000001
Allows putting one object above each other

Other codes

Unrestricted pause camera [Link, original Y.S.]
040A7D60 4E800020
04109D88 38800001
Screenshot, screenshots, screenshots!

Comment area (no codes anymore)

Status modifier information
XX and YY are both calculated.. the calculations starts with 00 for
both.
XX
+04 Invisible
+10 Metal
(14 would be invisible and metal as: 00 (base)+04 (Inv)+10
(Metal)=14)
YY
+01 Reflect
+02 Curry
+04 Flower
+08 Bunny hood
+80 HP

Color modifier information
XX: Possible colors
00-05 Normal 6 colors
06-0B Wario's 6 colors
0C Emerald (subspace, only some char)

Character IDs
XX:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed
2F ZakoBlue
30 ZakoYellow
31 ZakoGreen
32 Mario

Dark character info
Attention: Only works with very few characters!

Size information
XXXXXXXX = Floating point number.. Examples:
1.0 = 3F800000 (normal size)
2.0 = 40000000 (double size)
4.0 = 40800000 (quadro)
0.5 = 3F000000 (half)
0.25 = 3E800000 (quarter)
There are also conversion apps for converting hexadecimal to
floatng point!

General FP info
XXXXXXXX = Floating point number (examples)
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Defense ratio info
XXXXXXXX = Floating point number
C0000000 --> Almost Invincible
1.0 = 3F800000
2.0 = 40000000
4.0 = 40800000
0.5 = 3F000000
0.25 = 3E800000
There are also conversion apps for converting hexadecimal to
floatng point!

Waiting Room Replacement
* 4A000000 90180F3A
* 38000000 FF000037
* 10000001 0000000B
* E0000000 80008000


first try exporting it yourself,  copy and replace the contents of your txt file with this.

Sorry but you are not allowed to view spoiler contents.


If that doesnt work use this:

http://www.mediafire.com/?nenwkikgtdt

but the code above is going to work,  i bet 1 whole kitten on it. If i lose the bet, i will punch 1 kitten in the face. Here i am making bets with myself now.

the thing is, I only want the replacement code, not all the other stuff.

November 20, 2009, 07:44:37 AM #20 Last Edit: November 20, 2009, 07:45:43 AM by SqLeon
oh, hehe, I totally knew that(no i didnt :P)

Sorry but you are not allowed to view spoiler contents.



or this:

http://www.mediafire.com/?oqnmlwyuzjc

same as before.





k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.

Quote from: janfeae on November 20, 2009, 07:49:44 AM
k, im off to try it. I still want to know how to do it the right way though. So i can put other codes on in the future.

everytime u go to add a code, just open that text file first, then add, then save to the text again for next time. Then export.

hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.

November 20, 2009, 08:07:35 AM #24 Last Edit: November 20, 2009, 08:09:47 AM by SqLeon
oh, i took out the unrestricted camera code, here it is:

Sorry but you are not allowed to view spoiler contents.


open, add, save to txt, export.


as for the stage....*goes searching*

ok  so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct?   if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?

November 20, 2009, 08:15:23 AM #26 Last Edit: November 20, 2009, 08:18:49 AM by SqLeon
Quote from: janfeae on November 20, 2009, 08:03:32 AM
hmm, I think we may be getting somewhere. Textures and music are back on but now I have restricted camera and my norfair still isnt the online stage, though it could just be the code. I know for a fact that the stage id is 0B because ive put it in sooo many times.
the way it's worded in the previous link from where u got the code, it seems like norfair replaces the wifi room, and not vice versa. But if u are able, u can quickly go online 2 check.
Quote from: janfeae on November 20, 2009, 08:10:06 AM
ok  so i got to codemanager, open the text file rsbe01, create new code, put the code in and the name, save text file, the export to gct?   if so, ill try another code like superscoope shoots bob ombs. But are you sure all ocarina codes are gecko compatible?

if it's an ocarina code it should be compatible since ocarina is built into gecko

I think your rite! If so, you know where i can find the right one?

November 20, 2009, 08:32:04 AM #28 Last Edit: November 20, 2009, 08:37:59 AM by SqLeon

C26DCEE0 00000003
A37A0022 2C1B000B
40820008 3B600037
60000000 00000000


i think this is the code

k, thanks for helping so much leon. Its 3:37 am over here and i have school at 7:45 which means i get almost 2 hours of sleep lol   if that so ill see ya.