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Question: What Type of Dodging System Should We Use?
Melee Style Airdodge - 4 (23.5%)
Brawl Style Airdodge - 4 (23.5%)
Both for More Diversity - 9 (52.9%)
Total Voters: 17

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Author Topic: Zig and Kura's Projects xXPSA IN PROGRESSXx 1/15/15  (Read 94191 times)
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Don Jon Bravo
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    « Reply #135 on: October 11, 2013, 02:51:07 PM »


    give me something red...
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    Sirkura
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    « Reply #136 on: October 11, 2013, 09:35:30 PM »


    give me something red...

    only model i currently have access to is Kaine. were going to use her as a base for Rydel. we need her over zerosuit. you can find the model here
    http://armachamcorp.deviantart.com/art/NIER-Kaine-365522699 we have more but there saved as INI files on pwi. we would have to rip them or you would need access to the game. also if you rig kaine leave her swords. Rydel is a ranged combatant with various types of guns.
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    Devaliah
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    « Reply #137 on: October 12, 2013, 02:48:13 PM »


    its alright amanda i got you guys covered i have back ups of rose and sirks + a few of my own. however i lost the textures. will probably have to redo them from scratch. here is sirkura's model http://www.mediafire.com/download/eoct9ldjwv60a8u/Sirks.fbx
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    Don Jon Bravo
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    « Reply #138 on: October 13, 2013, 09:55:01 PM »


    ha
    you guise closed the poll before i could vote
    Tongue
    anyways, if i have to edit bones would i need to make it one slot or it wont matter because yall will make new animations?
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    Devaliah
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    « Reply #139 on: October 14, 2013, 10:39:12 AM »


    haha and actually i don't know how much  editing bones would matter we are doing new animations,  we originally thought of weighting the tail to links hat. but do what ever you think would look best.  considering were gonna replace all of link with her i don't think it will matter.
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    Sirkura
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    « Reply #140 on: October 14, 2013, 10:41:55 AM »


    haha and actually i don't know how much  editing bones would matter we are doing new animations,  we originally thought of weighting the tail to links hat. but do what ever you think would look best.  considering were gonna replace all of link with her i don't think it will matter.
    maybe 2 versions? some people don't like changes to the bones because it desyncs wifi. i personally don't care, tho i do know zig does a lot of online play.

    edit: poll unlocked
    another count for bewbies?
    « Last Edit: October 14, 2013, 10:43:34 AM by Sirkura » Logged


    Akeno/Archer
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    « Reply #141 on: October 14, 2013, 10:51:53 AM »


    maybe 2 versions? some people don't like changes to the bones because it desyncs wifi. i personally don't care, tho i do know zig does a lot of online play.

    edit: poll unlocked
    another count for bewbies?
    Shoot... Why did I vote "yes"? I wanted to vote for bewbs TwT
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    « Reply #142 on: October 14, 2013, 07:04:56 PM »


    Shoot... Why did I vote "yes"? I wanted to vote for bewbs TwT
    hahahahaa next time akeno next time... xD once zig gets a new comp we'll have a lot more models being ripped. tho the encryption changed on pwi. they may be harder to A- stance now we'll have to see. also dusty do you have the model of black rose with the mandirin silk dress?
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    Devaliah
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    « Reply #143 on: October 14, 2013, 07:12:21 PM »


    i do but its a little wonky with the textures most of it is monochrome so she's almost all black. you will need to redo all her textures from scratch, good thing these models are pretty simple i think they only use like 5-6 textures. ohh and i keep for getting to give you the shinro twins for sirks. those are the dual blades she uses arent they?
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    « Reply #144 on: October 15, 2013, 11:52:17 AM »


    hahahahaa next time akeno next time... xD once zig gets a new comp we'll have a lot more models being ripped. tho the encryption changed on pwi. they may be harder to A- stance now we'll have to see. also dusty do you have the model of black rose with the mandirin silk dress?
    i do but its a little wonky with the textures most of it is monochrome so she's almost all black. you will need to redo all her textures from scratch, good thing these models are pretty simple i think they only use like 5-6 textures. ohh and i keep for getting to give you the shinro twins for sirks. those are the dual blades she uses arent they?
    I'm looking forward for these x)
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    « Reply #145 on: October 17, 2013, 12:18:30 PM »


    if all goes well zig should have a new comp at the end of November.  progress is slow but continuing! were also adding 2 new special brawl modes, a "limit break" and a "combo smash" mode. if we can figure out how to fix a couple errors we will be releasing it on the thread. limit break mode will allow you to use your final smash after a set amount of damage is delt to you. and combo smash mode works in the opposite. it gives you the final smash when you deal a certain amount of damage.
    « Last Edit: October 17, 2013, 12:21:56 PM by Sirkura » Logged


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    « Reply #146 on: October 21, 2013, 12:32:44 AM »


    if all goes well zig should have a new comp at the end of November.  progress is slow but continuing! were also adding 2 new special brawl modes, a "limit break" and a "combo smash" mode. if we can figure out how to fix a couple errors we will be releasing it on the thread. limit break mode will allow you to use your final smash after a set amount of damage is delt to you. and combo smash mode works in the opposite. it gives you the final smash when you deal a certain amount of damage.
    got the rest of the models pm me sirks <3 only one i can't get is inu. since the place i have her backed up at is retarded. i now have to buy her for 90$. screw that i'll just remake her.
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    « Reply #147 on: October 22, 2013, 04:15:27 PM »


    got the rest of the models pm me sirks <3 only one i can't get is inu. since the place i have her backed up at is retarded. i now have to buy her for 90$. screw that i'll just remake her.

    hmm i'll see if i can get inu again.  and thanks.
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    « Reply #148 on: October 22, 2013, 04:28:20 PM »


    I see that projects are still going on, here... I shoul remake my own thread someday... Finishing TA ZSS...

    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaand add the tail to Sirks
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    « Reply #149 on: October 22, 2013, 08:47:04 PM »


    I see that projects are still going on, here... I shoul remake my own thread someday... Finishing TA ZSS...

    Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaand add the tail to Sirks
    yep just going slow. I still don't have a computer to start rigging and modeling. so we're kinda stuck atm. altho dusty has been working on a few custom codes for us. if anyone is interested in helping let us know.
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