|
 |
« Reply #45 on: May 01, 2012, 03:35:43 AM » |
|
altough venusaur is released you should fix the most noticable riggs like his belly going all wierd when falling and those back legs also just a question did you rigg the vines yourself? becuase they look really wierd animated and you can atleast give it ivisaur vines textures since its just adding the texture and changing the material
|
|
« Last Edit: May 01, 2012, 03:55:42 AM by Carnage »
|
Logged
|
|
|
|
|
|
 |
« Reply #46 on: May 01, 2012, 09:53:31 AM » |
|
Oh, is that how you do the textures? I never figured that out. I might update it later today, but I dunno. I didn't spend too much time with the rig, and for that I apologize.
The vine doesn't automatically rig itself despite it being the exact same one from ivysaur, so I was too lazy to blend it. Is there an easy way to fix up the vines?
|
|
« Last Edit: May 01, 2012, 11:00:02 AM by FaIIenKing »
|
Logged
|
|
|
|
|
|
 |
« Reply #47 on: May 01, 2012, 10:16:14 AM » |
|
Err , this probably sounds stupid , but who is Cole going to be over? Snake , I assume?
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #48 on: May 01, 2012, 10:45:34 AM » |
|
Yep. I can tell you it won't be perfect because I'm still a beginner, but I promise not to do a 30-60 minute quality rig like I've been doing for the Pokemon, lol. I'll try my best to make it look good. Despite what I said, I still tried to get Venusaur to look smooth. Don't assume I didn't try to get rid of the noticeable problems; you should have seen it when I rigged the legs the first time, lol. I just know that I won't be able to do much now, because I've always had trouble with blending legs, and I don't wanna waste hours for no results. That's the life of a hacker: when you make the slightest mistake(s), people are unforgiving. When you've done something right, you can tell- because nobody will know that you've done anything at all.  P.S. I'm not singling out Carnage, I meant users overall.
|
|
« Last Edit: May 01, 2012, 02:47:18 PM by FaIIenKing »
|
Logged
|
|
|
|
|
|
 |
« Reply #49 on: May 01, 2012, 11:06:47 AM » |
|
Okay , great! Can't wait for him! And btw , does Evil Ryu have shader problems? (like , on Battlefield or Final Destination he gets darker or brighter) I did not had the chance to try him out yet , so yeah.. 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #50 on: May 01, 2012, 11:19:40 AM » |
|
I don't THINK so, but I haven't tried it myself either. Let me know if you test it out. Lol
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #51 on: May 01, 2012, 02:06:20 PM » |
|
Yeah what wrong with that version of Cole I have that version of Cole for one of my profile pictures and personas
whats wrong with the cole from sf x t?
Looks nothing like Cole in my opinion, looks like they just got some huge muscular guy and gave him Cole's cloths. Cole is not known for super strength, he has his electric powers for beating up his foes. I also did not like the style of SF X T, its to... I do not know how to put it, cartoony?
|
|
|
Logged
|
[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.]  Sig by: nomnomblood
|
|
|
|
|
 |
« Reply #52 on: May 01, 2012, 04:26:36 PM » |
|
Yep. I can tell you it won't be perfect because I'm still a beginner, but I promise not to do a 30-60 minute quality rig like I've been doing for the Pokemon, lol. I'll try my best to make it look good. Despite what I said, I still tried to get Venusaur to look smooth. Don't assume I didn't try to get rid of the noticeable problems; you should have seen it when I rigged the legs the first time, lol. I just know that I won't be able to do much now, because I've always had trouble with blending legs, and I don't wanna waste hours for no results. That's the life of a hacker: when you make the slightest mistake(s), people are unforgiving. When you've done something right, you can tell- because nobody will know that you've done anything at all.  P.S. I'm not singling out Carnage, I meant users overall. you know most ppl here lose hours to rigg a single model lol but what i disliked venusaur the most wasnt the legs rigg was the belly and wierd vines i could live with those legs 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #53 on: May 01, 2012, 04:57:53 PM » |
|
That evil ryu is perfect! You have talent! 
|
|
|
Logged
|
 Hi SonicBrawler!
|
|
|
|
|
 |
« Reply #54 on: May 01, 2012, 06:47:26 PM » |
|
^ Thanks, man. See, now that one took me hours to do. It's ironic how the imports that I spent little time on (Krillin, Pkmn Trainer, Blastoise, Torterra, Venusaur) got over 60 downloads per day, whereas the imports that took me days to finish (Phoenix, Thor, Evil Ryu) never made it to the "most popular" list. lol
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #55 on: May 01, 2012, 07:00:08 PM » |
|
No problem. I can't relate yet. But that is weird, how the hacks that take 15 years practically, get less attention than a Sonic with a DANG! t-shirt!
I appreciated your Evil Ryu when I saw that he even had the hole in his chest! Great!;)
|
|
|
Logged
|
 Hi SonicBrawler!
|
|
|
|
|
 |
« Reply #56 on: May 01, 2012, 07:41:39 PM » |
|
Oh, that? Yeah, it came with the model, as it's the official model directly taken from SSFIV:AE. You know that I didn't actually hand-create these models, right? That's the thing about importing, you don't have to worry about making the model look good; that's all done for you. All you're doing is just making sure the model moves properly with the Brawl character's bones. Of course, that doesn't mean it's easy. 
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #57 on: May 01, 2012, 07:44:23 PM » |
|
Yeah, I know that. But it still takes time to get the model out of the whole process in tact. Wait, so I can now get the Tsuna wii model that has stopped me from making his PSA all of this time? 
|
|
|
Logged
|
 Hi SonicBrawler!
|
|
|
|
|
 |
« Reply #58 on: May 01, 2012, 08:57:07 PM » |
|
Ah, sorry for the misunderstanding. Actually, I didn't rip the model myself either. There's a topic recently created on either the "Model import" or "model request" section that links to every SSFIV:AE model, including Evil Ryu and Oni. Usually, ripping the model is the easy part though.
As for Tsuna, I don't know who/what that is. What game is Tsuna from? Maybe you can find it on a 3d-model providing website or get someone here to rip the model for you. Having the model is only half of it though, you'll still need someone to take the time to import Tsuna onto a Brawl character.
|
|
|
Logged
|
|
|
|
|
|
 |
« Reply #59 on: May 01, 2012, 09:06:14 PM » |
|
As for Tsuna, I don't know who/what that is. What game is Tsuna from? Maybe you can find it on a 3d-model providing website or get someone here to rip the model for you. Having the model is only half of it though, you'll still need someone to take the time to import Tsuna onto a Brawl character.
Tsuna is on my avatar and sig. His game is Katekyo Hitman Reborn. Too bad no one would take the time to rip it. I need to do it myself it seems. Which is fine for me!  Ah, sorry for the misunderstanding. Actually, I didn't rip the model myself either. There's a topic recently created on either the "Model import" or "model request" section that links to every SSFIV:AE model, including Evil Ryu and Oni. Usually, ripping the model is the easy part though.
I know, but you still take time for the finishing touches right?
|
|
|
Logged
|
 Hi SonicBrawler!
|
|
|
|
|