I've finally been able to play P:M Demo2. It's pretty nice, but I find it has a few flaws.
Ike is AWESOME. To me, he is the shining STAR of this build. I did not now he had four counter quotes either, I knew of all of them being in the game somewhere except his "YERR THRUUUE!" one :3.
ToonLink is probably my second favourite to play as. I am in love with that milk drink taunt(My second favourite Melee character was Young Link)
And that new entry of his is a comedic improvement on the original, I'm just not fond of his recovery...I was expecting it to be more like his/YoungLink's in terms of being able to get back on stage x__x
I've tried Lucario for a bit. Sadly it is just not my cup of tea, but I suppose it's difficult to please everyone ;__; . The Side B's aerial 'grab' is still fantastic idea.
My problem isn't really with gameplay functions now, but it's the animations I find could use work. Marth especially had many animations that felt like they weren't really made with a lot of time or effort.(I ask for forgiveness if any of the following sounds harsh x__x )
I'll hide these in spoilers. I've got lots to say .__.
Dancing Blade 3rd down hit
Dancing Blade 4th up hit
Dancing Blade 2nd normal hit
Smash attacks
Jabs
There are some other things, like Link's entry not ending in his Wait1 stance perfectly(the sword, anyway), or some other puzzling changes, like Luigi's "falling over" victory looping into itself instead of being his WinWait for that animation.( I personally found that WinWait was pretty funny to see him wobble and his nose periodically twitch
)
But overall, I still did enjoy this mod quite a bit and I'd encourage people to give it a try(I won't go into Ike's face issue with the D-smash, as I know that's currently impossible to remedy as far as I know), but to me it's mainly the animations(Especially with making the feet stay in place) that could use some work.
A very fun mod, even for one who sits on the competitive fence like myself. Just needs some polish to make things shine brighter :3