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Author Topic: reworking on TL axe!  (Read 13752 times)
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Beyond
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...but nothing happened...

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    « Reply #30 on: June 16, 2010, 05:52:21 AM »


    I would help with Ulqquiorra, but the link you posted takes me to my files. Sad
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    Puraidou
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    « Reply #31 on: June 16, 2010, 05:56:28 AM »


    If there's anything with textures, i'm willing to help Smiley
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    joem3693
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    « Reply #32 on: June 16, 2010, 10:54:27 AM »


    I would help with Ulqquiorra, but the link you posted takes me to my files. Sad
    I think he fixed it and if he didn't just delete the ....if and it'll take it to the file
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    Segtendo
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    « Reply #33 on: June 16, 2010, 11:58:56 AM »


    O noez, TL has an axe
    Run.
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    vectorace
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    « Reply #34 on: June 16, 2010, 03:43:45 PM »


    ill fix the link sorry about that
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    vectorace
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    « Reply #35 on: June 16, 2010, 03:47:16 PM »


    lol in all honesty i tried a whole lot on the freaking mask but every thing i tried screwed up the whole thing soo unless u can get some other model put in and vert that there i dont think it be possible
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    Tasty Pumpkin Clock
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    « Reply #36 on: June 17, 2010, 05:50:40 PM »


    So is anybody working on Ulquiorra?

    @Vectorace
    Just wondering, if you did get the actual model, it would have to replace a character wouldn't it?
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    « Reply #37 on: June 17, 2010, 06:39:27 PM »


    So is anybody working on Ulquiorra?

    @Vectorace
    Just wondering, if you did get the actual model, it would have to replace a character wouldn't it?
    Wouldn't take up just one slot for an import <_<
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    « Reply #38 on: June 18, 2010, 12:29:17 AM »


    So there's no way to get Ulquiorra with his mask and everything over just a single slot?
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    vectorace
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    « Reply #39 on: June 18, 2010, 10:10:31 AM »


    yes i know you would have to replace the whole charactor and im alright with that but i kinda dont wana do all the animations now that i think about it.

    and ive seen it done with roy but it would require a .pac file but u could find something vertext it into the form of a helm then place it on his head. although i am not good at PSA and i have no idea how to do that or even if it would work. but if someone does know how to do it and wants to go right ahead.
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    The Lunar Wolf
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    « Reply #40 on: July 03, 2010, 06:12:25 PM »


    that is cool but you should make axe a liitle better in texture [color and shape] a round shape is out try like 1 end be flat you know?
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    vectorace
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    « Reply #41 on: July 05, 2010, 11:22:37 PM »


    yes i know the axe needs work and ive been realy inactive lately so im might try getting back to that
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