Tsuna Sawada over PIT! (Yay!)

Started by Black Neon X27, May 02, 2012, 10:30:45 PM

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May 02, 2012, 10:30:45 PM Last Edit: May 09, 2012, 10:56:03 PM by Black Neon X27
Well, I thought it was about time to make my Tsuna project public, and so I will, HA!  :af2:

It's over Pit for those of you who haven't read the topic subject fully, lol.
Also, this may be put on hold sometimes due to my other hack, LUFFY! It has a great team! Check that out as well!: http://forums.kc-mm.com/index.php?topic=41598.0

CHALLENGER APPROACHING!


Tsunayoshi Sawada!

Tsuna's first moveset will be more like a practice round than anything. This is because I want him to become a project. Not just a one time thing. I want him to evolve and grow with each move added. Without further ado, the moveset!

Progress:
Model: 100% (Major thanks to IWVI and ExorcistRain!)
Animations: 0%
PSA: 0%

Team:
BNX27 - Animator and PSA'er
MetalSonic: Animator
Kagemaru: PA (Possible Animator) lol
ExorcistRain: IMPORTER/MODEL EDITOR
The Masked Man: Tester
Spex130: MODEL EDITOR




A attacks:
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Tilt A:
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Smashes:
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Specials:

Ground:
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Air specials:
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Final:
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Extra:
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Remember this is just a prototype! It will get better as time goes on because I'm going to make sure that he becomes the best boss there is! :happy:

Comments and suggestions are welcome!




Hi SonicBrawler!

Wait.... Isn't this that guy from the show Hitman Reborn?

Yes, it is also the guy from my avatar and sig. lol
I'm glad you know of him. :D


Hi SonicBrawler!

The ->B looks a little OP, since there's no definite stop. There was a Sonic PSA that did the same thing, once. ->B let you run at 3X speed indefinitely, and boy that was SO easy to abuse. I could edge-guard both sides of Final Destination at the same time, lol.

It might just be me reading it wrong, though. And even if it's indefinite there are still ways to balance it.

That's my only qualm. All the rest looks VERY nice!


Quote from: Black Neon X27 on May 02, 2012, 10:34:55 PMYes, it is also the guy from my avatar and sig. lol I'm glad you know of him. :D
I kinda trip over that show a long time ago. Watched a little bit, but then stopped for no reason.Don't know why. :srs:
Back on topic: So I'm guessing, in moveset, he's like this guy?
Persona 4: Ultimate - Akihiko tutorials

im glad you're making this because I LOVE REBORN! :D

It all looks good, but I think that the FS should be X Burner instead. It was in Iwvi's mini PSA and I thought it worked really well. You could move Zero Point Breakthrough to the normal B so that when Tsuna grabs the opponent, he freezes them.

Quote from: Solar99 on May 02, 2012, 10:56:07 PM
I kinda trip over that show a long time ago. Watched a little bit, but then stopped for no reason.Don't know why. :srs:
Back on topic: So I'm guessing, in moveset, he's like this guy?
Persona 4: Ultimate - Akihiko tutorials
Kind of like that, but Tsuna isn't as fast and relies more on acrobatics and flames (if that makes sense).

burning questions? contact me at bjelkiers.tumblr.com

this may sound a tad stupid but... why dont you make him freeze them for down throw?

May 03, 2012, 01:12:05 AM #8 Last Edit: May 03, 2012, 01:14:42 AM by Black Neon X27
Quote from: Spex130 on May 02, 2012, 10:46:05 PM
The ->B looks a little OP, since there's no definite stop. There was a Sonic PSA that did the same thing, once. ->B let you run at 3X speed indefinitely, and boy that was SO easy to abuse. I could edge-guard both sides of Final Destination at the same time, lol.

It might just be me reading it wrong, though. And even if it's indefinite there are still ways to balance it.

That's my only qualm. All the rest looks VERY nice!

I don't plan on the >B dealing damage, just a way to get to places faster! :af2:

Quote from: ExorcistRain on May 02, 2012, 11:01:35 PM
It all looks good, but I think that the FS should be X Burner instead. It was in Iwvi's mini PSA and I thought it worked really well. You could move Zero Point Breakthrough to the normal B so that when Tsuna grabs the opponent, he freezes them.
Kind of like that, but Tsuna isn't as fast and relies more on acrobatics and flames (if that makes sense).

The reason I have the final smash as Zero Point Breakthrough is so that people can get used to it. Also, so that it's a slow start, and it will get faster as time progresses.

I don't want the X burner to start out. I want people to understand that, no, Tsuna didn't always have that move to count on from the get go. That's why I said that it would evolve!
   :)

Quote from: immatoonlink on May 02, 2012, 11:06:54 PM
this may sound a tad stupid but... why dont you make him freeze them for down throw?

I could see about it.  ;)
Quote from: Solar99 on May 02, 2012, 10:56:07 PM
I kinda trip over that show a long time ago. Watched a little bit, but then stopped for no reason.Don't know why. :srs:
Back on topic: So I'm guessing, in moveset, he's like this guy?
Persona 4: Ultimate - Akihiko tutorials

Like ExorcistRain said Tsuna isn't as fast....yet, and he relies more on tricky moves and the element of fire! TOASTY!! :af:

Quote from: immatoonlink on May 02, 2012, 10:57:18 PM
im glad you're making this because I LOVE REBORN! :D

Thank you for your support!  ;D


Hi SonicBrawler!

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Thank! That just gave me a great insight about what I want to do with this project! ;D

I just wish he had a model, though. lol



Hi SonicBrawler!

Sorry but you are not allowed to view spoiler contents.
its coming soon  :af:
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:'(..........
I can't think right now.

WOW! IT'S GREEEEAT! Who's it over!?!?

Thank Youu! ;D :happy:


Hi SonicBrawler!

haha u gotta ask IWVI he is the one thats rigging it..i saw it posted and knew u would love it
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You and IWVI are too cool!!! I literally shed a few tears. Don't laugh because I've been waiting for a model of that calibur for a year or two now! It looks great! :happy:


Hi SonicBrawler!