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« Reply #90 on: May 21, 2012, 04:15:09 PM » |
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If you are interessing, i'm making my X version over Samus. I'll make some reflect (like i did for Zero).
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« Reply #91 on: May 21, 2012, 04:20:49 PM » |
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I thought you were talking about the PSA for a second. But im sure you're talking about the model.
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« Reply #92 on: May 21, 2012, 04:49:24 PM » |
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Are you able to make models into particle effects? There should be a function in psa
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« Reply #93 on: May 21, 2012, 04:55:38 PM » |
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Sadly no, im don't have a high-level knowledge of PSA. Just the basiscs
I was going to get someone else to do the PSA while i do the animations. But i can still learn how to. I know some people that will be able to explain to me how to do that.
Its possible to do that as far as i know.
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« Last Edit: May 21, 2012, 05:00:08 PM by -Hero- »
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« Reply #94 on: May 21, 2012, 07:34:45 PM » |
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Are you guys just trying to compile several moves into a moveset or is megaman x supposed to feel a certain way? Is he supposed be be a combo character?
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« Reply #95 on: May 22, 2012, 02:20:22 AM » |
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wh00t get jiggy with it Team Jiggy (translation: get to work and have fun while doing it) oh... this is a hidden message about nothing, YAY! i made a list on what we should do with the unused bones (i shoulda brought it up sooner) the list.. the blue shin metal part being bendable was brought up a bit ago, if only you were here sooner.. F it, for X.. ill rig him for the 7th time (adding bones will screw up the current rig) the list of adding bones.. cool, ok keep the HeadM turn that into a mouth bone and as for the Shoulder Area idk if there is a Command Mission of such in this project but i say keep them just in case ive been messing with UV'ing lately and i could do that, make the eyes's texture its own texture.
its how i got this X helmet kirby hat working. instead of being on a huuuuge 1024x1024 with lots of unneeded texture, i cut out the X helmet bits out and made it it's own texture (it was freezing before due to file size)
Thats Great, X dose need them eyes moving and so dose Waluigi
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« Reply #96 on: May 22, 2012, 05:26:29 PM » |
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heh, i forgot to respond to ramon o_O (dumb distractions). Oh well Marioking already did that for me . Even though the Command Mission model is not in the vault yet, its good to keep the thing for the scarf (just incase) And yes for the Moving eyes
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« Reply #97 on: May 24, 2012, 12:08:02 AM » |
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yeh, ill position the scarf bones where i'd assume the scarf would be when i import that command mission X (lemme know when you get the model, Hero)
this X..! i just noticed a issue that means ill have to start with a complete new X model. i noticed he didn't have the INSIDE of his mouth (like teeth, tongue, and mouth area). i was gonna take the quick way of only getting a new model of X's face that DID have the mouth but thats when i noticed another problem, it wasnt fitting perfectly over the current X. the current X was sort of stretched out and skewed weird in EVERY area, not just the face. i must've screwed him up last year when i first imported him
its not that noticeable till you see the untouched model next to it.. the current X model looks kinda fat
anyway, yuuuup.. it'll eat at me if dont so, im gonna use a new X model that gots the mouth and isnt chubby. shouldnt take long since now i know how to move bones smarter, lets see if a all-nighter could get the job done..
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« Reply #98 on: May 24, 2012, 01:29:59 AM » |
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yeh, ill position the scarf bones where i'd assume the scarf would be when i import that command mission X (lemme know when you get the model, Hero)
this X..! i just noticed a issue that means ill have to start with a complete new X model. i noticed he didn't have the INSIDE of his mouth (like teeth, tongue, and mouth area). i was gonna take the quick way of only getting a new model of X's face that DID have the mouth but thats when i noticed another problem, it wasnt fitting perfectly over the current X. the current X was sort of stretched out and skewed weird in EVERY area, not just the face. i must've screwed him up last year when i first imported him
its not that noticeable till you see the untouched model next to it.. the current X model looks kinda fat
anyway, yuuuup.. it'll eat at me if dont so, im gonna use a new X model that gots the mouth and isnt chubby. shouldnt take long since now i know how to move bones smarter, lets see if a all-nighter could get the job done..
I kinda notice X was chubby from your import, but it was not to bad. Also don't push yourself man, sleep.
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« Reply #99 on: May 24, 2012, 02:49:13 PM » |
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Is he really fat in the current model? lol, i don't think i noticed. Guess ill say the animations are on hold now until the new one is finished. But Ramon, as dpgthirteen said, don't push yourself and sleep more. Its not like we desperately need the model But i have been working on something else unrelated to Megaman . Won't reveal that now though. yeh, ill position the scarf bones where i'd assume the scarf would be when i import that command mission X (lemme know when you get the model, Hero)
Ok
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« Reply #100 on: May 25, 2012, 01:25:35 AM » |
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it took longer than i thought. i had to experiment and study how other character's mouth bones work the mouth is gonna work like Captain Falcon, a main bone that opens the mouth and a 2nd that controls the sides of the mouth. i was thinking of a 3rd mouth area bone. specifically for the teeth, to make a shut teeth grin, that might be too many bones though (is there a limit we are going for?). you guys are gonna have fun messing with his face.. i know i did i got that blue shin metal bending, like that photo from Ultimate Marvel vs Capcom 3. its optional, you dont have to bend that area if you dont want to. making that area bend though.. makes him seem "squishy" instead of "metaly". of course.. its up to you I kinda notice X was chubby from your import, but it was not to bad. Also don't push yourself man, sleep.
Is he really fat in the current model? lol, i don't think i noticed. Guess ill say the animations are on hold now until the new one is finished. But Ramon, as dpgthirteen said, don't push yourself and sleep more. Its not like we desperately need the model But i have been working on something else unrelated to Megaman . Won't reveal that now though. yeh i remember dpg, Velen, and a few others mentioned it awhile ago. i didnt really notice either till i imported the unedited model you working on a other character moveset, Hero? expose it and really though, dont worry about me. cuz honestly, i cant sleep well and this is a way to take my mind off of a lot of things, so i dont mind
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« Reply #101 on: May 25, 2012, 05:19:10 AM » |
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it took longer than i thought. i had to experiment and study how other character's mouth bones work the mouth is gonna work like Captain Falcon, a main bone that opens the mouth and a 2nd that controls the sides of the mouth. i was thinking of a 3rd mouth area bone. specifically for the teeth, to make a shut teeth grin, that might be too many bones though (is there a limit we are going for?). you guys are gonna have fun messing with his face.. i know i did i got that blue shin metal bending, like that photo from Ultimate Marvel vs Capcom 3. its optional, you dont have to bend that area if you dont want to. making that area bend though.. makes him seem "squishy" instead of "metaly". of course.. its up to you yeh i remember dpg, Velen, and a few others mentioned it awhile ago. i didnt really notice either till i imported the unedited model you working on a other character moveset, Hero? expose it and really though, dont worry about me. cuz honestly, i cant sleep well and this is a way to take my mind off of a lot of things, so i dont mind Wait, you can get characters who never open their mouth to open through animation? Alright man, just don't running around with another name trying to destroy society with a club...1st rule about Project Mayhem, You don't talk about Project Mayhem
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« Reply #102 on: May 25, 2012, 03:19:56 PM » |
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i got that blue shin metal bending, like that photo from Ultimate Marvel vs Capcom 3. its optional, you dont have to bend that area if you dont want to. making that area bend though.. makes him seem "squishy" instead of "metaly". of course.. its up to you What made me change my mind to not having the leg bend to HAVING the leg bend is because i was looking at the Zero model over Link and i see that his leg bends too. And in some animations it looks nice on it. But at least you made it optional to bend. you working on a other character moveset, Hero? expose it
I guess i could give a hint but it would be too obvious. Lets see...The person is from a GameCube (and PS2) game and its an RPG. But as soon as you're done with the X model, that person will be on hold. Any answers to that i wont respond to it
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« Last Edit: May 25, 2012, 03:31:37 PM by -Hero- »
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« Reply #103 on: May 25, 2012, 04:31:22 PM » |
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But as soon as you're done with the X model, that person will be on hold. Any answers to that i wont respond to it So what if he decides to stop rigging X?
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« Reply #104 on: May 25, 2012, 04:34:57 PM » |
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I'll continue with the old model D: (or have some else rig it?)
But i know Ramon wont give up on it.
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