Make models non-stretch

Started by SonicBrawler, August 16, 2011, 02:29:49 AM

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August 16, 2011, 02:29:49 AM Last Edit: August 16, 2011, 02:32:00 AM by NekuBrawler
Ok, so this basically makes it so Mario does not look weird while doing a falcon punch, or Samus not shrinking when using a taunt for Mario. *Pics will come later*

Step 1.) Open your model you want the animations for in Brawl Box

Step 2.) Preview the model

Step 3.) Open the FitMotionEtc.pac of the character you WANT AN ANIMATION FROM

Step 4.) Go to the animation and export it

Step 5.) Open the FitMotionEtc.pac of the character you ARE VIEWING THE MODEL OF

Step 6.) Go to the animation you want to replace and import the exported animation over it.

Step 7.) Go to the first frame, and on the side click INSERT

Step 8.) Go to Wait1

Step 9.) Go to frame 1

Step 10.) On the left side, open up the Bones section and click on TopN

Step 11.) On the right, click COPY

Step 12.) Go to the IMPORTED animation and press paste (Make sure you are on frame 1)

Step 13.) Check and see if all the frames are not stretched

Step 14.) Save


If you need help, post a question. Pics will come later
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