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Author Topic: Todd Ingram's Moveset Ideas Thread  (Read 25150 times)
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Todd_Ingram
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« Reply #30 on: May 28, 2012, 08:35:21 PM »


Machop is actually a model on here as well.
Maybe I'll think up a set for that...
On a side note, I think I may try to make an original character set, like you said was a good idea.
Anybody have any suggestions?
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    « Reply #31 on: May 29, 2012, 05:58:44 AM »


    Make up a character that you think is awesome. Watch your favorite shows and say, hey, what if there was a guy who could do x. Then make that guy and his fighting style reflects what you think he would be like. He doesn't need to fly to use up B or jump high, be creative. He could blast the ground to propel himself up. He might not be powerful but how does he apply his skill? Just think it up man. My characters are based on elements.
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    Todd_Ingram
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    « Reply #32 on: May 29, 2012, 11:51:57 AM »


    Well, I took a bit of an unorthodox idea and expanded upon it.
    Now, in the OP, I have added another set: FIREMAN!
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    Element
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    « Reply #33 on: May 29, 2012, 01:58:33 PM »


    Fire man? Is he from megaman? Just finished and failed my exam I bet. Why did you decide to make this character? Did you have a goal in mind with each?
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    Todd_Ingram
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    « Reply #34 on: May 29, 2012, 03:05:24 PM »


    No, he's not from Mega man. He's just a literal firefighter (actual people who put out fires.)
    He's basically a character built around allowing himself to get into the air (using his up smash and knocking opponents skyward with his Side B and stronger attacks) so he can use his failry decent aerial game to build up damage and eventually knock out the opponent.
    As usual, I'm not sure if the set fits what I was going for, but that's what criticism is for.
    Sorry about your test! I'm sure you can do some, like, make-up work or something.
    But that's off topic...
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    Element
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    « Reply #35 on: May 29, 2012, 05:16:18 PM »


    Uhh.
    I just looked at it. I was too busy to read it before. I can't say that it looks make-able. And there are a lot of 'pull items out of nowhere' moves. I don't think it works very well because of attacks like 'make ladder appear and then run up the latter, and it disapears'.

    You know what I mean? I hate 'things appear out of nowhere' attack. Try to make movesets that you know are possible. Like people can mod items to be different. The team that I am part of is making sheik have a tanto (bladed weapon) and smoke bombs along with changing the chain into a sickle-chain. It's like a scythe.

    Look at my valor moveset thread for an idea if you want to see a simple idea (with a couple of twists.)

    I really liked how you tried to keep a central idea of having an air-game. The valor moveset is an arial character.
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    « Reply #36 on: May 29, 2012, 05:36:28 PM »


    Uhh.
    I just looked at it. I was too busy to read it before. I can't say that it looks make-able. And there are a lot of 'pull items out of nowhere' moves. I don't think it works very well because of attacks like 'make ladder appear and then run up the latter, and it disapears'.

    You know what I mean? I hate 'things appear out of nowhere' attack. Try to make movesets that you know are possible. Like people can mod items to be different. The team that I am part of is making sheik have a tanto (bladed weapon) and smoke bombs along with changing the chain into a sickle-chain. It's like a scythe.

    Look at my valor moveset thread for an idea if you want to see a simple idea (with a couple of twists.)

    I really liked how you tried to keep a central idea of having an air-game. The valor moveset is an arial character.

    By that logic Link and Snake shouldn't be in Smash.  They pull tons of stuff out of their ass.
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    « Reply #37 on: May 29, 2012, 05:40:28 PM »


    By that logic Link and Snake shouldn't be in Smash.  They pull tons of stuff out of their ass.
    Yeah, lol. Snake pulls out claymores, mortars, and an RPG.
    Don't forget Wario can pull a bike out of his ass and eat back.
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    Element
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    « Reply #38 on: May 29, 2012, 05:57:46 PM »


    I just dislike those types of movesets prsonally then. I knew someone would bring up that point. I meant for A attacks especially. Bs are fine, but if every A attack makes the character pull out a house and shake it at the foe, then pull out a keychain and swing it upwards it doesn't seem like it would look as good. And I dislike how snake's smashes are all 'get weapons and shoot them' but I guess it makes sense. Not. Really.
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    « Reply #39 on: May 29, 2012, 08:10:43 PM »


    Okay, time to weigh in.
    I got nothing against out of nowhere stuff
    Second, I'm going to reiterate here and say that none of these move sets
    are slated for work yet, especially what I've put under Dream Sets.
    That's the name I'm using for sets that I am well aware would be damn near impossible to code.
    They're  just my ideas for sets that revolve around an idea rather than a character.
    All the possible sets are for already made models. And they still need criticism before anything.
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    « Reply #40 on: May 30, 2012, 05:37:15 AM »


    Why don't you make movesets that are possible? Ones that you know can be made with PSA. Try and make it easy to understand as well.

    I liked the idea and overall goal and the B moves as well.

    Look at what's possible with PSA and check out some cool features, such as abilities changing at certain percents, movesets changing with different weapons ( you might like this) and so on.
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    « Reply #41 on: May 30, 2012, 07:03:41 AM »


    Why don't you make movesets that are possible? Ones that you know can be made with PSA. Try and make it easy to understand as well.

    I liked the idea and overall goal and the B moves as well.

    Look at what's possible with PSA and check out some cool features, such as abilities changing at certain percents, movesets changing with different weapons ( you might like this) and so on.

    I have made possible movesets. If you look in the OP, there's three of them.

    Anything that's not in the Dream Set subcategory is a set that I've tried my hardest to make programmable-at your behest, nonetheless. These are the sets that, when finished and have had people notice them (things that I will have to patient for, as there is no such thing as instant gratification and especially for brawl hacking) I would eventually like to see made into a PSA. Again, the Dream Sets are only for showcasing my more imaginative ideas that may or may not be codable.
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    « Reply #42 on: May 30, 2012, 02:12:38 PM »


    Sorry, I guess it's just my style to like realistic movesets. Having a power isfine with me but I don't think someone should have tools that they can't hold onto their person. Sure if you can justify having a fire extenguisher that isn't in your hand then so be it.

    Yeah, link throws tools and stuff but he has bomb bags and pouches. How is your fireman going to hold his ladder in his pocket? I guess it's just the type of character that I like to make. It's less believeable and cool looking if someone has the whole world in their pocket.
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    « Reply #43 on: May 30, 2012, 02:25:42 PM »


    Sorry, I guess it's just my style to like realistic movesets. Having a power isfine with me but I don't think someone should have tools that they can't hold onto their person. Sure if you can justify having a fire extenguisher that isn't in your hand then so be it.

    Yeah, link throws tools and stuff but he has bomb bags and pouches. How is your fireman going to hold his ladder in his pocket? I guess it's just the type of character that I like to make. It's less believeable and cool looking if someone has the whole world in their pocket.


    Again, and I mean this with as little offense as possible, that's not something I'm trying to consider here.
    Characters that pull stuff outta Hammerspace may seem unrealistic, but we're talking about a game that has everything from flaming racecar drivers to diabetic penguins. If a character has to pull a ladder out of a magic satchel in order to fit the idea he was built around, then that's that.
    I will work on movesets that seem "realistic", but if it poses a boundary that I can't pass without delving into a little physics-rule-breaking, I'm not going to hesitate to resort to the old "Handy Haversack."
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    Element
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    « Reply #44 on: May 30, 2012, 06:28:39 PM »


    I was just saying personally what I liked. I only like movesets that seem real. Even if your moveset could work that way and worked exactly how you said, i'd probably pick someone else for my own preferences. Some people do like those types of movesets.

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