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« Reply #1 on: December 11, 2009, 06:41:20 AM » |
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Actually, it is possible to remove the spikes on Lucario, as proven by one of the textures that Syrus63 made.
To remove model parts, open up BrawlBox and extract the MDL0 file inside the PAC file. From there, open up the MDL0 file with BrawlBox, and head to Vertices.
View the MDL0Offset, remove the negative symbol, and add 32 to the variable. Then, view the TotalLen.
Open up a hex editor, such as Translhexton, and head to the value of the MDL0Offset + 32.
Next, you just need to put zeros on all the hex values, but do keep in mind that you need to subtract 32 from the TotalLen, or else you may mess up the hex values of the Vertices for the next polygon.
Of course, I'm not too sure how Syrus63 got rid of Lucario's spikes, since they're part of polygon26, which is its body. Why don't you PM Syrus63 for some answers.
I learned all of this from a Smash Boards member, named RandomTBush. You can also use a hex editor to modify the hex values for the CLR0 files.
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