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Author Topic: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**  (Read 391791 times)
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Hakumen
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    « Reply #360 on: December 25, 2009, 01:33:48 AM »


    Hmm there's no way to mirror C. Falcons other eye? or is texturing an eye the only thing to do.

    Our only hope is RainbowTBrush for that. You'll have to wait.
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    TheGreenAlloy
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    « Reply #361 on: December 25, 2009, 03:57:49 AM »


    Request, Ness with his cap brim backwards, and no backpack. Wink
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    « Reply #362 on: December 25, 2009, 04:09:16 AM »


    Request, Ness with his cap brim backwards, and no backpack. Wink
    Ness with his cap backwards is most commonly done by animation hacking, but no backpack sounds good
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    TheGreenAlloy
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    « Reply #363 on: December 25, 2009, 04:10:26 AM »


    Request, Ness with his cap brim backwards, and no backpack. Wink
    Ness with his cap backwards is most commonly done by animation hacking, but no backpack sounds good
    Oh, that's right. The ting is, I want both. =S
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    Me and TGP = Pro artists. 4 days of work to get that picture done. It's great, right? ^.^

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    « Reply #364 on: December 25, 2009, 04:11:34 AM »


    Okay, well I guess someone could make a FitNessMotionEtc File for you, and you could use the backpackless Ness posted a page back.

    I would do it but I'm busy with a project >:D
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    Jack H.
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    « Reply #365 on: December 25, 2009, 06:09:59 AM »


    ok....im going to flat out ask it....Can SOMEBODY PLEASE attempt to make Helmetless Samus>_< if it cant be done i will understand -.-;

    At the current moment in time, you can expect to see this get done when you see Mario without his cap. It will require some major bone swapping and the like. Expect to see it at the same time you see hatless Mario and luigi get dicovered.
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    « Reply #366 on: December 25, 2009, 01:42:41 PM »


    question! is it possible to hex out the little squares with lines from snake's legs or will it leave holes? i need those hexed out of the no amo pack snake.
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    Eldiran
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    « Reply #367 on: December 25, 2009, 01:50:17 PM »


    T
    This thread is still super awesome.  I have a question though.  There's a nice and neat guide out there on how to remove model parts: http://www.youtube.com/watch?v=PTBVT5Qk66o

    But I do not know what modifying the vertices (as mentioned in your very useful FAQ) entails.  I'd love to start doing these myself in a way that causes minimal glitching, but I don't know the process for vertice-editing.  Could you elaborate or link to resources?


    it's slightly more complex. Stick with polygons for now. We'll design a guide soon, no worries. Smiley


    Alrighty, that's cool.  There was actually a vertices tutorial posted on Smashboards just recently: http://www.smashboards.com/showthread.php?t=259597
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    « Reply #368 on: December 25, 2009, 04:35:13 PM »


    ummm can you make bowser w/ no hair?
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    Hakumen
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    « Reply #369 on: December 25, 2009, 04:50:30 PM »


    ummm can you make bowser w/ no hair?

    Most of his hair are polygons, and a big chunk is part of his head. It will most likely leave a hole, or if lucky, might be like strapless Link.
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    « Reply #370 on: December 25, 2009, 04:53:44 PM »


    ummm can you make bowser w/ no hair?

    Most of his hair are polygons, and a big chunk is part of his head. It will most likely leave a hole, or if lucky, might be like strapless Link.
    how about snake's squares? i really need to know.
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    Hakumen
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    « Reply #371 on: December 25, 2009, 05:22:05 PM »


    ummm can you make bowser w/ no hair?

    Most of his hair are polygons, and a big chunk is part of his head. It will most likely leave a hole, or if lucky, might be like strapless Link.
    how about snake's squares? i really need to know.

    Sadly, removing those would leave many holes where straps use to be.
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    « Reply #372 on: December 25, 2009, 05:24:14 PM »


    damn it >_< ok, thanks.
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    TheGreenAlloy
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    « Reply #373 on: December 25, 2009, 05:53:54 PM »


    That example pic by Shadow of the .mdl0 replacing was made to show me how I did it. DX Like in mocking me. DX Lol.
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    Me and TGP = Pro artists. 4 days of work to get that picture done. It's great, right? ^.^

    Jack H.
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    « Reply #374 on: December 26, 2009, 09:04:32 AM »


    Stickman and I have finally made a major breakthrough in model hexing. We're stingy and proud about it, so don't expect any guides on how to do what we did, and don't expect us to teach you. Grin

    We'll release it just before the new year. Wink
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