Changes to characters when trying to remove custom MotionPac

Started by FluffyVulpinex, June 21, 2012, 01:01:28 AM

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Hi there, I need a bit of help.

I've been hacking for a while, but whenever I give a character a new MotionEtc.Pac, and later want it removed, it seems like the changes are permanent,. I have Mario, who recently had the SMBZ moveset. I just restored his original MotionEtc.Pac, hoping to get his original moveset, but when I try to Up-B or any move that was recently edited in the last moveset, it freeze him into a T-stance. This has happened to other characters as well. My only fix was to get a different customized moveset.
\Does anyone have suggestions or a solution to this issue?

Quote from: FluffyVulpinex on June 21, 2012, 01:01:28 AM
Hi there, I need a bit of help.

I've been hacking for a while, but whenever I give a character a new MotionEtc.Pac, and later want it removed, it seems like the changes are permanent,. I have Mario, who recently had the SMBZ moveset. I just restored his original MotionEtc.Pac, hoping to get his original moveset, but when I try to Up-B or any move that was recently edited in the last moveset, it freeze him into a T-stance. This has happened to other characters as well. My only fix was to get a different customized moveset.
\Does anyone have suggestions or a solution to this issue?
lol the motion isn't the only thing that needs to be removed. you need to remove the fit[character].pac, too.