Map Textures Size is too big...

Started by floppiii, June 30, 2009, 10:28:44 AM

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June 30, 2009, 10:28:44 AM Last Edit: June 30, 2009, 10:37:10 AM by floppiii
Hey Guys,

I allready made 2 full map mods and at my 3rd mod (Skyworld) i got a problem,if i want to made the _new.pac and after the last texture i get this error:



I got no +1 or +2 texture...
And i dont know what the second thing means,so can someone tell me how i can reduce the size of the normal textures this will help me MUCH :D

edit: Im using Photoshop! CS3

Even if you have no indexed images... it may be a good idea to index your images (then set them back to RGB).

Image > Mode > Indexed (Some #)
Image > Mode > RGB

This will reduce the color count (and therefore the filesize).

Also... "reducing complexity" may help. A single color image will be a smaller file size than a checkerboard pattern, and a checkboard pattern will be smaller than random "static".

----

STASH works best if you edit one image at a time, repacking after each. Many stages contain at least 1 "huge" image that you can apply either of the above steps to and give yourself some "leeway" with modifying the rest.


Um, is it okay if I bump this? >_> You locked a recent topic asking about it, so...

I'm getting this error, but I don't think any amount of filesize reduction is going to fix it, because... it always occurs. Like, even if I don't even touch anything. I run extract and then immediately run create, say no to each texture, and it tells me it's too big.

Dot, dot, dot, question mark?
Look at my topic, you ungrateful swine
Ask me before you upload modifications of my textures.

Quote from: KaiserYoshi on August 20, 2009, 07:51:07 AM
Um, is it okay if I bump this? >_> You locked a recent topic asking about it, so...

I'm getting this error, but I don't think any amount of filesize reduction is going to fix it, because... it always occurs. Like, even if I don't even touch anything. I run extract and then immediately run create, say no to each texture, and it tells me it's too big.

Dot, dot, dot, question mark?

Is the Stage pac edited???

Nope. All unedited.

I've tried Norfair, Brinstar, Frigate Orpheon, and Pirate Ship so far, all with the same result.
Look at my topic, you ungrateful swine
Ask me before you upload modifications of my textures.

Eh... I don't know about the others but Pirate Ship did give me trouble. I think that whatever method used to re-compress isn't quite as goon as the official one.


STASH cant do some stages, i could get hanenbow to work correctly. Always got a size error.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

Actually, if your stage has a TShadow1 texture (Sort of looks like a silhouette of Mario) somewhere in the textures, you can just index it to two colors and convert it back to RGB color. As far as I can tell, this texture isn't used in the actual stage, so you should be good.

My team:Metal Militia

August 22, 2009, 03:08:45 AM #8 Last Edit: August 22, 2009, 03:10:31 AM by KaiserYoshi
Er, I'm running Paint.NET, so I kind of can't index. I tried making it entirely black, but that didn't work.

EDIT: OH WAIT. Just tried saving it again, and now it worked. Never mind. :D
Look at my topic, you ungrateful swine
Ask me before you upload modifications of my textures.

Quote from: KaiserYoshi on August 22, 2009, 03:08:45 AM
Er, I'm running Paint.NET, so I kind of can't index. I tried making it entirely black, but that didn't work.

EDIT: OH WAIT. Just tried saving it again, and now it worked. Never mind. :D

Gald I could help! :)

My team:Metal Militia