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Question: Who would you rather have made after Zoro/Noel/Jin are released?
Vash [Trigun] (Snake) - 3 (2.6%)
Kamina [TTGL] (Ike) - 10 (8.6%)
Simon [TTGL] (Ness or Marth?) - 4 (3.4%)
Yoko [TTGL] (ZSS) - 8 (6.9%)
Gurren Lagann [TTGL] (Samus) - 7 (6%)
Ryuk <revamp> [Death Note] (Donkey Kong) - 2 (1.7%)
Luffy Timeskip [One Piece] (Marth) - 11 (9.5%)
Franky Timeskip [One Piece] (Donkey Kong) - 6 (5.2%)
Amy Rose [Sonic] (Sonic) - 9 (7.8%)
Inuyasha <revamp> [Inuyasha] (Marth) - 2 (1.7%)
Nami Timeskip[One Piece] (Peach) - 1 (0.9%)
Robin Timeskip [One Piece] (ZSS or Zelda?) - 1 (0.9%)
Kenshin [Rurouni Kenshin] (Marth) - 3 (2.6%)
Sanosuke [Rurouni Kenshin] (Ike?) - 1 (0.9%)
Laharl [Disgaea] (Pit?) - 5 (4.3%)
First Form Cell [DBZ] (Lucario) - 5 (4.3%)
Perfect Cell [DBZ] (Samus) - 7 (6%)
Fat Buu [DBZ] (Dedede) - 9 (7.8%)
Yusuke <revamp> [Yu Yu Hakusho] (Marth) - 4 (3.4%)
Yoh [Shaman King] (Pit) - 2 (1.7%)
Impmon [Digimon] (Sonic) - 4 (3.4%)
Beelzemon [Digimon] (Snake?) - 12 (10.3%)
Total Voters: 37

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Author Topic: Grandmaster Zoro [new preview]  (Read 144658 times)
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Demonsplay, Obviously
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« Reply #195 on: July 04, 2010, 11:46:25 PM »


he looks bald Im srs here
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Hello! I am not a regular poster! Just when I'm bored I post once in the family thread!

a common screenname of mine is Osamodas, though on some games I mispell as Osamada. I am looking to change the name, as I am an indesicive bastard Cheesy

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    « Reply #196 on: July 05, 2010, 10:33:35 AM »


    he looks bald Im srs here

    He's supposed to...
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    Vish
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    « Reply #197 on: July 13, 2010, 11:58:20 PM »


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    ShadowSnake
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    « Reply #198 on: July 14, 2010, 01:27:49 AM »


    @ vishkugeta

    i was never a digimon fan, but theylook amazing hack-wise. Like they were imported.

    PS: thanks for your vertex guide on mariokart64n's post. I learned the new method and my new models look amazing! Cheesy
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    Vish
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    « Reply #199 on: July 14, 2010, 11:13:22 AM »


    Thanks, and no problem. Grin
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    Vish
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    « Reply #200 on: July 14, 2010, 12:58:36 PM »


    Season 2 Outfit:

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    joem3693
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    « Reply #201 on: July 14, 2010, 08:18:43 PM »


    nice!
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    Vish
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    « Reply #202 on: July 14, 2010, 10:23:38 PM »


    Thanks.

    ...


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    ShadowSnake
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    « Reply #203 on: July 14, 2010, 10:44:11 PM »


    @ Vishkugeta

    Hey i used your vertex guide and it worked perfectly other than that it has to be an unedited model. So how would i model edit it a second time? and i mean a different vertex set.
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    Vish
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    « Reply #204 on: July 14, 2010, 10:45:15 PM »


    @ Vishkugeta

    Hey i used your vertex guide and it worked perfectly other than that it has to be an unedited model. So how would i model edit it a second time? and i mean a different vertex set.

    When you're exporting the vertices once you're done editing, put it onto the edited model.
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    ShadowSnake
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    « Reply #205 on: July 14, 2010, 10:53:56 PM »


    @ Vishkugeta

    Hey i used your vertex guide and it worked perfectly other than that it has to be an unedited model. So how would i model edit it a second time? and i mean a different vertex set.

    When you're exporting the vertices once you're done editing, put it onto the edited model.

    so what your trying to say is...

    keep the DAE, open it, open another vertex set. and Take it from there?
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    Vish
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    « Reply #206 on: July 14, 2010, 10:59:42 PM »


    @ Vishkugeta

    Hey i used your vertex guide and it worked perfectly other than that it has to be an unedited model. So how would i model edit it a second time? and i mean a different vertex set.

    When you're exporting the vertices once you're done editing, put it onto the edited model.

    so what your trying to say is...

    keep the DAE, open it, open another vertex set. and Take it from there?

    Yes, then in the end when you're done with all the edits and you press "Export Verts" using mariokart's script...export it onto the model you edited before and both edits should be on it.
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    ShadowSnake
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    « Reply #207 on: July 14, 2010, 11:07:24 PM »


    @ Vishkugeta

    Hey i used your vertex guide and it worked perfectly other than that it has to be an unedited model. So how would i model edit it a second time? and i mean a different vertex set.

    When you're exporting the vertices once you're done editing, put it onto the edited model.

    so what your trying to say is...

    keep the DAE, open it, open another vertex set. and Take it from there?

    Yes, then in the end when you're done with all the edits and you press "Export Verts" using mariokart's script...export it onto the model you edited before and both edits should be on it.

    thanks! Cheesy This will truly help me with my mods.
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    hotdogturtle
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    « Reply #208 on: July 15, 2010, 01:11:02 AM »


    Know who would be cool to make after Gary? Jimmy.



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    WaddleDee900
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    « Reply #209 on: July 15, 2010, 01:15:10 AM »


    Cool i love digimon.
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    Credit to Leon1337Assasin

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