[Advanced] CSP Tutorial by Red93

Started by Red93, August 23, 2012, 02:57:35 PM

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Hey just to point out, in your tutorial you got an image repeating it self twice

Quote from: ZpÑ41 on March 31, 2013, 11:49:17 PM
Yo Red93 Great tutorial!
followed your steps better the second time round... Thanks!

My 5/6... Can't find a good green link .-. anyway please give me feedback on these.
Nice work, reminds me of my ganondorf csps
I'm addicted to Brawl.....HELP :\
-I feel like calling it quits

:srs: *BANG! BANG!*

P.A.I.N:Mixtape Link (Dat Piff): http://www.datpiff.com/Grey-Poupon-Pain-mixtape.457773.html

April 01, 2013, 09:08:51 PM #32 Last Edit: April 01, 2013, 09:33:00 PM by ZpÑ41
Can you add pics for how to move the eyes part not understanding how to do the eyes.. what's the "bottom tab"

Quote from: ZpÑ41 on April 01, 2013, 09:08:51 PM
Can you add pics for how to move the eyes part

He has pictures :srs:
Quote from: Red93 on August 23, 2012, 02:57:35 PM
◆ Changing The Position of the Eyes ◆

Alright, this part can get a little confusing at first but I'll try to explain it the best way I can. It's actually not hard at all once you know how to do it though.
The eye movements are basically just attachments to your pose. Meaning, you have to have a pose (.chr0 / Model Animation) in order for this to work (which we already did, so don't worry). Alright, so:

  ♦ 1. (Close out the preview window if you still have it open) Right click on the BRES ModelData, go to "New" and click on "Texture Animation.

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  ♦ 2. Rename both the model animation data and the texture animation data to the same thing (it doesn't matter what you name them, they just have to be the same that way BrawlBox knows to associate the two together).

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  ♦ 3. Right click the texture animation data and click on "New Entry". This made a new data file named "NewMaterial". Right click on the "NewMaterial" and click "New Entry" (do this twice--since there's 2 eyes).

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  ♦ 4. Now that that's done, go back to previewing your character's model data and turn off all the polygons you don't want to be shown, and well as the eye highlight texture and the yellow eyes texture.

  ♦ 5. In the Animations tab click on "CSP Pose" (I named it "CSP Pose" but just click on whatever it is you named it). Next, click the drop down tab that says "CHR0" and select "SRT0." Then once more, click on the "CSP Pose" (or, again, whatever you named it).

  ♦ 6. From here, we're gonna be doing things in 2's (since there's 2 eyes xD).
In the polygon section, find polygons that are the eyes (there will be two of them). Click on one of them and then click on the eye texture in the textures tab (in Marth's case it's "MarthEyeIris"--other characters' will probably be something similar). Then set the position of the eye in the bottom tab.
Repeat this step except with the other eye polygon selected.

  ♦ 7. Once finished, be sure to save and export it so you'll have it for later.
[white]: SW-2632-7270-6724[/white]


I don't understand the last part about the bottom tab... .-.

He means in the model viewer.
[white]: SW-2632-7270-6724[/white]


April 01, 2013, 11:08:25 PM #36 Last Edit: April 02, 2013, 06:45:04 PM by ZpÑ41
Can't figure out step 6 n' this is how my ike pose looks like

Quote from: GanonG0d81 on April 01, 2013, 04:41:29 PM
Nice work, reminds me of my ganondorf csps
Thx still in training though

Are those his FS eyes? To get his regular eyes, disable the polygons of his FS eyes.
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on April 04, 2013, 05:32:34 AM
Are those his FS eyes? To get his regular eyes, disable the polygons of his FS eyes.
regular eyes i made sure of that

Those can't be his regular eyes. They're yellow...
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on April 04, 2013, 05:39:46 AM
Those can't be his regular eyes. They're yellow...
uh yea i made his regular eyes yellow too xD

Thanks A lot!! ¿Did you have another shader (light) table?

Does red93 even check up on this tread? Anyway if someone knows how to get the eyes to move pm me plz