This thread is dying and I'm on the verge of removing it. This is the final opportunity to make requests and what not.
So...since progress is already slow and I'm having trouble wit A LOT of things,
I thought I'd drop some things.
Problems:
-Getting Stages Backgrounds to show up and once shown,
get OTHER models to work. I don't know i THINK it has something
to do with the order (in which I have not the slightest clue).
-An easier way to mave Models around Stages while also knowing exactly where it belongs.
This on is annoying because it makes Stage Editing tedious when you don't know where everything
is and you have to constantly keep moving ALL of the models.
-Putting animations on MORE than one model.
I've been screwing around with stages long enough to make a few of my own and what I've noticed
in the process was that some stages have more than one model occupying the same animation.
HOW? I have tried to replicate the Model and animation datas exactly the same but....nothing.
-Animations and Frames.
So I want....say "X" Model (will not ruin surprise)
to stay in place rotating for 400 frames, and then at frame 401
it starts moving left. So when I try this I get a roting in place model moving to the left.
The frames stretch all the way from 1 to 401, but I only want the moving left to occur when iit reaches frame
401 NOT up until 401.
-Riivolution & Codes
Above all pet peeves of Brawl Modding the title belongs to the LOUD buzz of death. You know, that loud BEEEEP!!!
that wakes the entire house up....yeah, well it brings my piss to a specific boil when I put in codes
put the "RSBE01.gct" in the X:Codes/ folder with the .txt in the "txtcodes" folder and load up brawl via
Riivolution's Riivolution.xml (The one working with Flaming Blue CSS) and whoopdie doo! Not a single code works.
Not even the unlimited pause camera which, by the way, doesn't require anything special to work.
My folder directory is the default Private/Wii/App/Rsbe....blah blah blah. Everything works fine except for
codes. WELL actually, I wouldn't say everything because MAORITY of the good stuff requires them, soo...yeah.
-Stage Collisions.
I know how to edit them, the problem is that when you are viewing the collision data for some stages
it is impossible to tell exactly where the ground is on the collision data, hence it moves whenever you move.
So yeah...
Really thinking about quitting until I can solve these problems, and I know a lot of you will say things like
"ask for help in the HELP section", "you should already know this", "You have to be more specific", and so forth.
Yattayatta, just help me if you know how to fix any of these becuase quite frankly, I'm sure that 80% of you here
on the vault would not enjoy looking through 130 pages of old threads to find DIFFERENT solutions to several
problems that could possibly be outdated. It's just common sense to get help on your own thread

Also, I'm aware of how busy users are and who the hwll would I be to waste their time on some small crap that's
most likely common sense (to them anyways). So again, those of you who don't mind helping, HELp...thanks.
-[Takes Breath]-
Now onto the posititve sides of things.
As you can tell if you read my sob story, I've learned a lot about stage making, and while I have a long
road to follow I think I may put away Character animating and such just for stages.
Why? Well look at the benefits:
-You don't need to learn the hardest thing since Brawl Modding called PSA

-You don't really have to worry about T-Poses and crap.
-From what I've done, editing stages freeze less often (FROM WHAT I've dug into)
-And overall, the Vault needs more stage hackers.
(NO OFFENSE, but the good ones are slacking.....same for PSAers)
Anyways people that's my update becuase connecting to Internet for me is a rare thing.
PLEASE:
-Give Feedback
-Let Me Know Of Some Fixes For My Disasters
-Stay Tuned For HOPEFULLY a new release. (Not Going To Say What but It Should have been released)
~GanonG0d81~
Also pleash check OP