Project Death The Kid

Started by piggybank67, January 11, 2010, 11:49:59 PM

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You should use the ThrowN bone. It's invisible, and doesn't drag the skin along with it.

It's also between your feet by default.

yeah so i have a problem with the hair
when i just do 3 lines across marth's head
his hair texture is used in a very odd way
i get weird wavy white lines in the front
and 3 white lines in the back
help anyone?!
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Yo piggybank67!



Ray gun sword glow!

I just have to tweak a few things, and POW!

Ray guns on both hands in forever (I looked at Zero and Roy, I'll use that technique).

The texture has an odd problem though...

Awesome, nice job Weegee!  Piggy, I heard that the texture boards can hex a texture to make it assymetrical, if so that could be the solution to your woes. 

And I would say use throwN for the board, but it has no texture, and is invisible.

WeeGee U GENIUS!
and weegee's got it down
ill look into the texture hack but i have exams 2morrow
ill do it on saturday
Weegee when ur done send me the .pac files i have the texture and ill make the animations for Humble's moveset
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Quote from: piggybank67 on January 15, 2010, 04:07:05 AM
WeeGee U GENIUS!
and weegee's got it down
ill look into the texture hack but i have exams 2morrow
ill do it on saturday
Weegee when ur done send me the .pac files i have the texture and ill make the animations for Humble's moveset

K, gimme a few minutes and I'll have them permanently placed on his hands.

Can you also scale the size down a bit?  xP


Well then Kid just got bigga guns then before.  :O

...you can only have one sword glow at a time.

I'll see what I can do to give him two guns.

Alright, good luck I hope you succeed. 

http://www.mediafire.com/?iynj2yimndo

I couldn't get guns on both hands.

If you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in.

Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.

btw, the ray guns suffer from the same texture problem as the Devil.

...changing color depending on its surroundings.

Ah, that would work, sounds good.  Bummer about the texture though.

Quote from: Humble on January 15, 2010, 05:27:19 AM
Ah, that would work, sounds good.  Bummer about the texture though.

Apparently Ayzer fixed the problem (look at the Fully New Character Archive or Brawlbox Thread). I was overjoyed until I didn't know what he meant.

I'll try to figure it out.