Need help with getting brawl hacks (textures,models,psa) on riivolution to work.

Started by N64killer, November 07, 2012, 03:37:32 AM

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see i'm confused when it comes to nameing the folders from the instructions from the modlauncher xml. Can someone explain where the .gct file goes so i'll be able to use orcaria codes as well


The Dry Boney that needs canon to make sig with sense,
But has a image sig.
*has SD card now*

Make a folder called "brawlmods" in the root of your SD card and make a folder called "custom1". There are other folders too, but they are built for specific mods (bbrawl is for balanced brawl, brawlplus is for Brawl +) Put your .gct file in that folder. Basically, the .XML file itself tells you how you should name your folders.

Do you have codehandler.bin? It should go in the riivolution folder

Yes i do have code codehandler.bin


The Dry Boney that needs canon to make sig with sense,
But has a image sig.
*has SD card now*

Then do as I say. If you want more folders for more hacks, the .XML file itself says what you should name them

thought this topic was dead.
anyway i think i set the files right
because when i select sheik on the css the wii's blue light flashes
I have codes working but i can't get the hacks to work the problem i having with that is explained in my newest topic


The Dry Boney that needs canon to make sig with sense,
But has a image sig.
*has SD card now*