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Author Topic: Is there a way to allocate motion/effect files to certain textures or files?  (Read 2954 times)
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Double D.
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    « on: January 21, 2010, 10:46:56 PM »


    Say I wanted a Super Sonic motion/effect file...no PSA, just him with his quills up, arms in the stance, and all the stars and sugary sparkle effects around him...for a certain texture number. Instead of adding the "super sonic" effect to all the textures I have allocated to him like normal. To summarize, is it possible to internalize a motion/effect .pac file (or whatever being used) to a single texture number? An example of what im asking is model hacking...you can take the Shadow quills up hack and internalize it for that specific "texture" or file or what have you...but still be able to pick regular blue Sonic w/out the Shadow effect...is this possible? Yet?
    « Last Edit: January 21, 2010, 11:00:18 PM by playermode » Logged

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    ColonelSonicMaster
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    « Reply #1 on: January 22, 2010, 02:27:23 PM »


    i Sure hope so
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    haty
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    « Reply #2 on: January 22, 2010, 03:04:12 PM »


    [censored]flute
    « Last Edit: January 23, 2010, 08:22:27 PM by bustah_wurrf » Logged


    Double D.
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    « Reply #3 on: January 23, 2010, 01:56:28 PM »


    ...uh...u sunt me a link to my own topic. Im well aware u can do it for MODEL HACKS, but im talking about MOTION HACKS, u know..where u alter the movement and perhaps moveset of a character. reason why I ask is because when you have  "Fit"character-name"Motion.pac" file, it applies the motion to ALL of the characters textures..I just want it for one specific texture of my designation. Im not sure if its been done already or not..so can someone just confirm this for me or better yet tell me how I can do it then I would appreciate it
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    SqLeon
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    « Reply #4 on: January 23, 2010, 02:06:21 PM »


    I might be possible. The only thing I can think of is importing all the animations into the texture fil of the character then change the names of all the bones so it doesnt reference to the original motion.pac. Then change all of imported animations bone refeences to the new names of the bones. But that would take ages. It also may not work due to the file size limit.
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    ColonelSonicMaster
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    « Reply #5 on: January 23, 2010, 04:27:00 PM »


    can it be done? and sent a reply?
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    « Reply #6 on: January 23, 2010, 04:45:02 PM »


    I see...thanks for the explanation SqLeon..well heres hoping for that little "mystery" to be solved in the future...they said a lot of things couldnt be done.."playing on SSE stages, model hacking, etc. etc."...so i'll remain optimistic...
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    « Reply #7 on: January 23, 2010, 05:40:03 PM »


    model hacking

    There is still no model hacking. Hexing off polygons of a model, and doing what SqLeon did to Sonic isn't a model hack. It's a model "tweak."

    A model hack would be completely changing a character's model.
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    « Reply #8 on: January 23, 2010, 06:09:42 PM »


    Shadow please....you know what we mean -_-
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    « Reply #9 on: January 23, 2010, 06:35:12 PM »


    Shadow please....you know what we mean -_-

    Yeah, after everyday I see the same questions asked over, and over, and seeing impossible theories being posted, yeah, I sure know what you all mean.

    /sarcasm
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