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Making a custom model. Maximum polycount?
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Topic: Making a custom model. Maximum polycount? (Read 977 times)
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yadayada
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Making a custom model. Maximum polycount?
«
on:
November 12, 2012, 06:55:23 PM »
Hello. I'm simply wondering what the maximum amount of polygons (triangles) are for a character, to not lag the game. Pretty straight forward question. Thanks.
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Pervyman Trigger
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Re: Making a custom model. Maximum polycount?
«
Reply #1 on:
November 12, 2012, 07:23:32 PM »
I'm just rounding here and each character is a little different so experiment is all i can really say but
14,000 poly = fine
16,000 poly = slight lag
20,000 poly = ungodly lag (If you can even fit this many)
Looking at the original file size of the .pcs can help to, as your usually only allowed a room of 5-10kb above the original limit (This is when rigged, which has a heavy filesize weight itself).
I'm just basing this off experience. Don't take it as fact
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Last Edit: November 12, 2012, 07:47:12 PM by Diggin Pervy
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