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Author Topic: Making a custom model. Maximum polycount?  (Read 977 times)
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yadayada
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« on: November 12, 2012, 06:55:23 PM »


Hello. I'm simply wondering what the maximum amount of polygons (triangles) are for a character, to not lag the game. Pretty straight forward question. Thanks.
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Pervyman Trigger
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    « Reply #1 on: November 12, 2012, 07:23:32 PM »


    I'm just rounding here and each character is a little different so experiment is all i can really say but

    14,000 poly = fine
    16,000 poly = slight lag
    20,000 poly = ungodly lag (If you can even fit this many)

    Looking at the original file size of the .pcs can help to, as your usually only allowed a room of 5-10kb above the original limit (This is when rigged, which has a heavy filesize weight itself).

    I'm just basing this off experience. Don't take it as fact
    « Last Edit: November 12, 2012, 07:47:12 PM by Diggin Pervy » Logged


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