Smash Attacks Version 2.35!(Updated from 1.90) (Anything I could fix?)

Started by ShadowMarth, November 14, 2012, 01:15:47 AM

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Smash Attacks Version 2.35!(Updated from 1.90)

Changes


  • More Events Added
  • some events are now easier to read
  • More descriptions
  • Over All more Convenient
  • Some Parameter descriptions have been simplified

[/size]

Preview 1:


Preview 2:


Preview 3:


If is there is anything I could fix or Add feel free to PM me.

Download
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684

Let the commenting commence!
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108



Quote from: E-scope12 on November 14, 2012, 07:11:36 PM
What about a model viewer for Smash Attacks?
The new brawlbox has that.
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Cool. Another PSA update. And an update from 1.90 too. I'll be sure to use this if I plan on a Squirtle, Ivysaur, Charizard, or King Dedede PSA.

Quote from: E-scope12 on November 14, 2012, 07:11:36 PM
What about a model viewer for Smash Attacks?
The Exit door is in the hallway, and to the right. Have a nice day.
I don't take requests.

My PSA Thread
[move][/move]

Awesome. Some of the newer events I need to test so I can clear up all the Uknown/Undefined stuff.

Post Merge: November 14, 2012, 08:07:55 PM

Quote from: KingJigglypuff on November 14, 2012, 07:57:32 PM
Cool. Another PSA update. And an update from 1.90 too. I'll be sure to use this if I plan on a Squirtle, Ivysaur, Charizard, or King Dedede PSA.
The Exit door is in the hallway, and to the right. Have a nice day.
Just checked and for some odd reason, even though its supposed to, The FitDedede.pac won't open :-\.
The pokemon files are fine.
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Downloaded!
I looked at it a couple days ago. Is this meant specifically to work with the pokemon and King DDD, since Smash Attacks 2.70 doesn't, or is it just a general update? It seems to have more detail in many areas than v2.7, but I'm not sure which I prefer using right now... lol.
Now available in blue.

Its a in general update
Yes 1.90 was mainly for working with those characters but it still works fine for all the other characters. also if you noticed, 2.70 did not auto convert your hex inputs whilist 1.90 did.
So i chose 1.90 to work on. thus the birth of 2.35! XD i made every single edit to the update and made sure it looked ok.
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Let's check this out.
And yeah, FitDedede.pac is a real problem since nothing can open and/or modify it without corrupting it.

No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

So is 2.35 more advanced than 2.70? What's the advantage over 2.70?

Release the source.
If it can't read D3 then you arent reading the .pac headers properly

I really hate to bump this thread, but I feel this is important and I don't know where else to say this:

1) *Flutterbombsexmachin's question* (although I'm pretty sure the difference between 2.35 and 2.7 is, 2.35 works with PT and DDD)
2) Please please PLEASE consider making the "copy/paste" function applicable to TWO separate instances of PSA running at once (as in, copy code from one PSA application, paste to a second PSA application that's open). I know this is a planned change, but it will help me out SO much if you make this a priority.

Probably shouting in an empty room right meow, but it's worth a shot.

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

October 26, 2013, 02:39:14 PM #12 Last Edit: October 30, 2013, 04:31:43 PM by BurgerKingJigglypuff
Quote from: Amarythe on October 26, 2013, 01:45:53 PM
I really hate to bump this thread, but I feel this is important and I don't know where else to say this:
Bumping a 5 month thread is inexcusable.

Quote from: Amarythe on October 26, 2013, 01:45:53 PM
I really hate to bump this thread, but I feel this is important and I don't know where else to say this:

1) *Flutterbombsexmachin's question* (although I'm pretty sure the difference between 2.35 and 2.7 is, 2.35 works with PT and DDD)
Yes. v2.35 is compatable with King Dedede, Charizard, Squirtle, and Ivysaur.

Quote from: Amarythe on October 26, 2013, 01:45:53 PM
2) Please please PLEASE consider making the "copy/paste" function applicable to TWO separate instances of PSA running at once (as in, copy code from one PSA application, paste to a second PSA application that's open). I know this is a planned change, but it will help me out SO much if you make this a priority.
Brawlbox v0.69b can do this.

Quote from: Amarythe on October 26, 2013, 01:45:53 PM
Probably shouting in an empty room right meow, but it's worth a shot.
That's why you should have just sent ShadowMarth a PM.
I don't take requests.

My PSA Thread
[move][/move]

My apologies, this was my first time working with a tool like this. I'm currently helping with another project but this will be something I will try to work on when I get more progress done on SSBR. As KJP noted BB can do that copy and paste thing. So for now try using that method. Thanks all who have listed some things that need improvement. When I can I will start working on them.
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Quote from: ShadowMarth on October 30, 2013, 04:22:26 PM
My apologies, this was my first time working with a tool like this. I'm currently helping with another project but this will be something I will try to work on when I get more progress done on SSBR. As KJP noted BB can do that copy and paste thing. So for now try using that method. Thanks all who have listed some things that need improvement. When I can I will start working on them.

I just wanted to ask how do you get the program to work?,I get it running but go in to open in "Files" Then go to a pac file but then it says "Bad pointer file" "Bad size file error unpacking file" do i need the pac's of the charaters from the game the real colors?. Sorry i am very new at this.