[General] Custom made models

Started by Ricky (Br3), November 15, 2012, 01:14:35 PM

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Don't mind me just remembering this place exsts
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STREAMING MODELING STUFF
Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
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Apolo from Kirby's Dream Land 3
Made in about 3 hours total.
468 polygons


HB-002 from Kirby's Dream Land 3
Used corkboard for the surface.
440 polygons


HB-007 from Kirby's Dream Land 3
For fun, I gave his bones the same names as those used by characters.
436 polygons
Click for my stuff:


Oh hey I made another obscure Kirby thing.


Transformer from Kirby's Dream Course
Despite the smoothness, it still doesn't have very many polygons.
1698 polygons
Click for my stuff:


Pear. You're the only one keeping this thread alive haha.
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Which is very unfortunate. Custom models are one of the most awesome thing that we can do with this game.
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Keyzer from Wario Land 4
1010 polygons (1370 if you include duplicate eye meshes)
Click for my stuff:


December 11, 2016, 08:44:35 PM #426 Last Edit: December 12, 2016, 01:37:40 AM by Lunoz
This is my first model and it's Luna from Shrek SuperSlam.


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The textures are from the game though. As I was able to rip those.

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Edit; Made huge progress on her head.

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I didn't notice how wide her head was lol.


Time Gear from Pokemon Mystery Dungeon
1656 polygons for gear, 72 polygons for markings
low poly version (not shown) is 168 polygons
Made in a full day
Click for my stuff:


^ Really dig this piece. What did you change for the lowpoly version?
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Quote from: 2BR3 on March 13, 2017, 01:27:21 AM^ Really dig this piece. What did you change for the lowpoly version?
Glad you like it! The low-poly version is based on what the model looked like before I beveled all of the edges and added carved details. I also used a render of the high-poly version to create the low-poly version's texture.
Click for my stuff:



Barney Bubble from Super Mario World 2: Yoshi's Island
908 polygons (bubbles are separate effects)
Made in a full day
Click for my stuff:




Flying Palace from Pokemon the Movie 2000: The Power of One
Body: 300104 polygons (Mid: 144328, Low: 49752)
Propeller 1: 904 polygons (Low: 246)
Propeller 2: 560 polygons (Low: 174)

Total: 356924 polygons (Min: 65736)

Made slowly over the course of seven months. Used official concept art to ensure the design was as accurate as possible.
Click for my stuff:



Vibe Scepter from Super Princess Peach
1056 polygons (2208 including extra glass orb polygons)
The object is physically impossible, so I designed the model to use UV animation for swapping out the faces. I made extra polygons for the orb in case anyone wanted to try doing fancier renders with it.
Click for my stuff:



Pinwheel from Super Mario RPG
3120 polygons (812 base + 1092 normal + 1216 angry)
Studied Thwomps and related enemies to get a feel for how to create the face.
Click for my stuff:



Big Shaker from Sonic the Hedgehog 3
7588 polygons
One of the main reasons it has so many polygons is because the crossing bands of gold had to match up, which required specific multiples of polygons. This in turn directed the level of detail for the rest of the model. The mesh is structured in such a way that it would be easy to carve out a [censored]pit and turn it into Sonic Mania's Laundro Mobile boss.
Click for my stuff: