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Author Topic: how to perfectly port a ness model to lucas and viceversa  (Read 6909 times)
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Iwvi
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    « Reply #15 on: January 16, 2013, 04:16:13 PM »


    So can u release the Lucas model of it yet? Some guy here really wants it.
    http://www.smashboards.com/showthread.php?p=15243469

    I won't release mine cause It was a custom model by pik and I don't feel the little work I made (took me less than 3 minutes) is worth putting it for download.
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    B.W.
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    « Reply #16 on: January 16, 2013, 05:12:10 PM »


    I'm that guy, btw. Came to look at this and I saw your method Iwvi.

    I used it and it works, but the sword is no longer in Lucas's hand and I'm having trouble finding what I did that screwed it up.

    Nevermind I figured it out. Works perfect now.
    « Last Edit: January 16, 2013, 05:32:03 PM by B.W. » Logged

    Iwvi
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    « Reply #17 on: January 16, 2013, 06:21:22 PM »


    Good, glad you got what you wanted.
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    SonicBrawler
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    « Reply #18 on: March 25, 2013, 07:07:28 PM »


    I think i did something wrong...

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    BlueBrain
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    « Reply #19 on: April 02, 2013, 12:51:26 PM »


    I think i did something wrong...



    wut the hell were u trying? LOL
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    SonicBrawler
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    « Reply #20 on: April 02, 2013, 02:49:33 PM »


    Young link (link) over toon link.
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    BlueBrain
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    « Reply #21 on: April 02, 2013, 03:25:38 PM »


    using what method?
    3ds max involved, or only brawlbox?

    also, link and toon link have nothing in common other then their character and part of the name, proportions are completely different, this tutorial is for ness/lucas, and can be applied to wario's forms
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    « Reply #22 on: April 02, 2013, 04:08:07 PM »


    Both

    The method works for fox, falco and wolf, and c falcon and ganon
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    Iwvi
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    « Reply #23 on: April 02, 2013, 09:24:08 PM »


    The Brawlbox method works for everyone over everyone. But you'd need to go to max to make adjustments to proportions, or maybe do some bone edits. I used it to port ZSS over Samus.
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    BlueBrain
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    « Reply #24 on: April 03, 2013, 02:50:43 AM »


    you can even make ganonchu with the brawlbox only method...
    thing is, this was meant for characters that DONT SUFFER any stretching when ported, and it mainly came for the lack of masked man over lucas Tongue
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    sdesignz1
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    « Reply #25 on: September 19, 2014, 07:56:46 PM »


    do you think if is possible, to put a model of skull kid (made for wolf character), but putting into mewtwo character? i tried but there is glitches in game when i move
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    BlueBrain
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    « Reply #26 on: September 20, 2014, 05:56:32 AM »


    this method is for characters that share a similar boneset structure, like wario's 2 outfits, ness and lucas, or even fox and wolf...
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    sdesignz1
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    « Reply #27 on: September 20, 2014, 11:00:29 AM »


    this method is for characters that share a similar boneset structure, like wario's 2 outfits, ness and lucas, or even fox and wolf...


    i don't mean if it is possible with this method, i mean:
     it is possible to modify a model made for another character, even if the bones are totally different, or maybe i have to ask this in another thread for beginners
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    BlueBrain
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    « Reply #28 on: September 20, 2014, 11:33:34 AM »


    then post in the help section, and not in a specific tutorial... :/
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    sdesignz1
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    « Reply #29 on: September 20, 2014, 11:43:18 AM »


    then post in the help section, and not in a specific tutorial... :/

    thanks for your help captain hindsight
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