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Author Topic: Tiger's Kingdom Hearts movesets: Retiring from Brawl Hacking  (Read 20137 times)
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tigertenaka
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    « Reply #30 on: January 08, 2013, 06:15:31 PM »


    No codes needed at all, he's just a model import.

    Edit: Finally getting around to animating Axel's waits. I have all the programs and animations I need to use as references. I've gotta say though, either animating isn't my thing, or it takes a long time to get used to.
    « Last Edit: January 08, 2013, 08:35:01 PM by tigertenaka » Logged

    Superlucario603
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    « Reply #31 on: January 08, 2013, 10:25:22 PM »


    @Kage: When will it be released then??

    @Tiger: Axel is however going to be a full PSA correct??
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    tigertenaka
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    « Reply #32 on: January 08, 2013, 10:49:37 PM »


    Yes, Axel, along with all of my future projects (unless stated otherwise) will be full PSAs.
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    Superlucario603
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    « Reply #33 on: January 08, 2013, 10:52:46 PM »


    Yes, Axel, along with all of my future projects (unless stated otherwise) will be full PSAs.

    So are you going to be like only focusing on Kingdom Hearts or other series too? Cuz at this point I'm only going to focus on Final Fantasy. But then Gen 6 and it's starters and legendary dragons were just announced so I might be doing something there...

    Anyway off topic so you mostly gonna be focusing on KH?
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    tigertenaka
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    « Reply #34 on: January 08, 2013, 11:07:08 PM »


    Mostly KH. If I ever feel like making someone from another franchise then I might.
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    Superlucario603
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    « Reply #35 on: January 08, 2013, 11:11:01 PM »


    Mostly KH. If I ever feel like making someone from another franchise then I might.

    I love KH so I'd be glad to help (after I'm finally done with Yuna....), but KH3D SUCKED
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    tigertenaka
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    « Reply #36 on: January 08, 2013, 11:29:42 PM »


    I wouldn't know, I haven't been able to play passed Traverse Town yet.
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    jrush64
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    « Reply #37 on: January 08, 2013, 11:32:05 PM »


    Do you plan all Org XIII members? how far have you gotten with Axel?

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    Kagemaru
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    « Reply #38 on: January 08, 2013, 11:48:32 PM »


    I looked at Axel's animations today. He's got enough to do his AAA attacks, a couple air moves, the misc stuff, and a special or two...

    Most of his attacks are probably gonna need to be custom though because the KH animations don't really encompass his full moveset like KH365/1.5 days.

    His wait is awesome though.

    Also, Tiger, It took me 3 hours to make Anti-Sora's wait... 365 frames. This stuff takes time lol xD
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    jrush64
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    « Reply #39 on: January 09, 2013, 12:03:20 AM »


    Axels' wait is gonna be difficult to animate. Most of his moves have to be custom because he doesn't have that many moves.
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    Kagemaru
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    « Reply #40 on: January 09, 2013, 12:18:41 AM »


    Less difficult then Anti-Sora I assure you. Im srs here

    But Tiger, it'll be a good learning experience for you.

    All animating is... is copying a picture frame by frame...

    Once you get to a certain level, you'll be able to take mental pictures of things and then animate those... Meaning custom animations that actually look good since you saw it in your mind and you will be able to accurately portray it in animation.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    tigertenaka
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    « Reply #41 on: January 09, 2013, 07:47:47 AM »


    Do you plan all Org XIII members? how far have you gotten with Axel?

    Not all of them. I know some people (such as yourself with Xemnas) are working on some of them too. And some of their movesets are so strange, like Xigbar, that I definately don't have enough experience to do them. As far as Axel goes, I'm about 10 frames into animating his Wait 1. I did have progress on his F-smash animation, but now that I have the actual animations from KH 2, I'll probably have to redo it.

    Axels' wait is gonna be difficult to animate. Most of his moves have to be custom because he doesn't have that many moves.

    A lot of his moveset will have to be taken from Days. Still sucks though, 'cause it doesn't look like his combos differ from each other that much.

    I looked at Axel's animations today. He's got enough to do his AAA attacks, a couple air moves, the misc stuff, and a special or two...

    Most of his attacks are probably gonna need to be custom though because the KH animations don't really encompass his full moveset like KH365/1.5 days.

    His wait is awesome though.

    Also, Tiger, It took me 3 hours to make Anti-Sora's wait... 365 frames. This stuff takes time lol xD

    Well, that makes me feel a little better. But yeah, Axel's wait is awesome, it just looks so weird seeing it up close, it looks so uncomfortable.
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    Kagemaru
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    « Reply #42 on: January 09, 2013, 09:37:54 AM »


    When copying an animation from the viewer you may wanna skip maybe 3 or 5 frames before you copy another frame in BB.

    Like.. frame 0 of the KH viewer is frame 1 of your BB animation

    Skip to frame 5 of the KH viewer and make that frame 5 or 6 in BB

    Then skip to maybe frame 10 of the KH viewer and then make that frame 10 or so in BB. That way BB will auto populate the movement from your frames of like 2,3,4 and from 6, 7, 8,and 9

    And then you can go in between what I call the core key frames and make more key frames to adjust what you need.


    Also I suggest not moving the chakram on his hand until the entire body movement of the animation is done.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    tigertenaka
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    « Reply #43 on: January 09, 2013, 11:09:58 AM »


    Never would have thought of that. That definitely makes things faster and easier.
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    jrush64
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    « Reply #44 on: January 09, 2013, 12:26:55 PM »


    Hmm... Kagemaru if you animate with viewer frame by frame, your motion file will be alot bigger than it needs to because some of the animations are long.

    You need to find a way to shorten the lengths of the animation in BB.
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