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Author Topic: 2D stage(s)  (Read 19622 times)
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DMN666
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    « Reply #30 on: February 06, 2010, 01:43:14 PM »


    I dislike Megaman with all my heart
    hater[/quote]
    Your qoute failed....no my qoute failed  not impressed
    How do you make stages like this? I have most of it down, except collision editing. Can I do that with brawlbox?
    Isnt everything done on BrawlBox?
    « Last Edit: February 06, 2010, 02:13:48 PM by DMN666 » Logged



    Frostdragon24
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    « Reply #31 on: February 06, 2010, 02:07:30 PM »


    DMN666, I know that. I just want to know how to do it with BrawlBox.
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    DMN666
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    « Reply #32 on: February 06, 2010, 02:14:29 PM »


    DMN666, I know that. I just want to know how to do it with BrawlBox.
    oh...well....shaodow told me it was easy go ask him/her/it.
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    Mr.Weegee
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    « Reply #33 on: February 06, 2010, 02:20:02 PM »


    I'm taking it as my duty to end the confusion.

    Quote from: Kryal;9339180
    Okay, it's here! There are a few minor things that could be done, but I'm tired of waiting. No time for a tutorial tonight, so listen up!

    To open up the editor, right-click the coll resource and Preview (just like models). Camera controls haven't changed. Just use the right mouse button again.

    Left mouse button will select points/planes. If you click an empty space and drag, you can select multiple points. Click a single point to select/drag it, same goes for planes. Click and drag selected pieces to move them. Escape clears current selection.

    Shift-click will add to the selection, Ctrl-click subtracts. Pieces cannot be moved while shift/ctrl are being pressed.

    Points can be joined/created by using Alt. Highlight point(s) and alt-click another. Any highlighted points will join to the selected one. Clicking an empty space creates a new point. Holding the left mouse button will allow you to position the point before finishing. Escape cancels.

    When no points are selected, alt-click and drag an empty space to create a new plane. You can chain them together for fast object creation. The new points/planes will be added to the currently selected object, selected in the object list.

    Highlight a plane and alt-click an empty space to split the plane

    Pieces can be moved with the keyboard using WASD. Hold shift to move faster.

    Esc is your friend! It will cancel any current action (dragging/hovering). It will also clear the current selection.

    Delete will delete points/planes. If planes are deleted, the points will remain in-tact. If a single point is deleted, the planes it connects will be joined.

    Some objects are attached to models/bones. Right-click these objects from the list and select Snap to jump the camera to that bone (first one is done for you). You can then use the rotation slider (upper-right) to offset the camera to match up the 2d space. The star button next to the rotation slider resets this.

    Left/right brackets [] move left/right to the next point/plane (select one first). This indicates the path the object takes. Adjust the plane types (floor/ceiling/wall) so that they move left-to-right.

    Align buttons will align all points on the same axis. Select a single point first, then select the points you want to change (using shift). Click 'Align', and the points will all match up to the first.

    The split button will split points so they only connect to one plane.

    Merge needs work. Takes highlighted points and smashes them into one.

    Ledges need to be set on floor planes.

    Lastly, just play around with it. :psycho:


    http://img200.imageshack.us/i/50368683.png/
    Right click the blue thing (MiscData [2], in this case) and press Preview for the Collision Editor.
    « Last Edit: February 06, 2010, 02:22:46 PM by Mr.Weegee » Logged

    matteron
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    « Reply #34 on: February 06, 2010, 05:40:39 PM »


    @ Mr. Weegee: Thank you for clearing it all for anyone who doesn't know how to do it yet.  Actually this taught me a couple things too.
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    Frostdragon24
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    « Reply #35 on: February 07, 2010, 11:52:26 AM »


    I just realized why I couldn't figure this out. I was using version 0.61! 
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    matteron
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    « Reply #36 on: February 07, 2010, 02:51:41 PM »


    You guys check first post again I figured out how to port stages to Flat Zone 2!
    Also expect Airman Stage ver. 2 out soon.
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    Segtendo
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    « Reply #37 on: February 08, 2010, 04:31:50 PM »


    I'm curious.
    Is there an easier way to change around the "StagePosition" file in the collision? I don't like plugging and chugging numbers in w/ BrawlWall.
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    matteron
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    « Reply #38 on: February 08, 2010, 05:50:35 PM »


    @Phoenix:
    Nope Awesome Face
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    matteron
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    « Reply #39 on: February 09, 2010, 01:17:51 PM »


    I'm almost done with Airman v2 so I'm open to any suggestions
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    NICKtendo DS
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    « Reply #40 on: February 09, 2010, 02:06:06 PM »


    A Paper Mario (N64) themed stage would be great. Paper is flat, so it should work. Maybe a stage curtain for the foreground, if that's possible.
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    matteron
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    « Reply #41 on: February 09, 2010, 02:42:43 PM »


    all that is possible, but I'm going to need something to look at.
    Edit: Updated first post.
    VERSION 2 of airman stage is out!
    « Last Edit: February 09, 2010, 08:36:42 PM by matteron » Logged


    Eternal Blue
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    « Reply #42 on: February 12, 2010, 03:51:26 PM »


    I wish someone would make Fourside from Melee. O.O
    Or some Sonic like Stages.
    I know I saw a good style Hyrule Temple.
    To me this seems kind of hard.
    And the only guide I saw didn't explain much :sweat:
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    Mr.Weegee
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    « Reply #43 on: February 12, 2010, 07:24:43 PM »


    Someone is making Fourside, and someone made other Sonic-like stages.

    http://www.smashboards.com/showthread.php?t=262564
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    Dotz
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    « Reply #44 on: February 12, 2010, 07:55:46 PM »


    it would be awesome to see a stage off of Giegue's ship, Giegue would be seen in the background in his protodevils machine or whatever the hell it is. I have an image of a zoomed out version of giegue's ship that I can upload if you want.
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