Model port over G&W doesn't change colors even with FitGameWatchColorAnim...

Started by TokoyamiTheDark, January 03, 2013, 02:26:28 PM

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So, yeah, I'm aware that G&W has only 1 slot when hacked (FitGameWatch00.pac/pcs) but I was told that someone successfully managed to create re-colors of his own model port in the single slot that G&W has (I don't know who, or which hack) so I was wondering : I exported a model with textures in 3DS Max (rigged over G&W's bones), imported it into the FitGameWatch00.pac/pcs and created new colors in the FitGameWatchColorAnim CLR file that bears the same names as the textures that need to be changed...but it doesn't do anything, as the character's body is still pink, even after switching outfits... Last, they are flagged as Flag2 in BrawlBox. Could someone help me in this thing?
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! :(

Quote from: TokoyamiTheDark on January 03, 2013, 02:26:28 PM
So, yeah, I'm aware that G&W has only 1 slot when hacked (FitGameWatch00.pac/pcs) but I was told that someone successfully managed to create re-colors of his own model port in the single slot that G&W has (I don't know who, or which hack) so I was wondering : I exported a model with textures in 3DS Max (rigged over G&W's bones), imported it into the FitGameWatch00.pac/pcs and created new colors in the FitGameWatchColorAnim CLR file that bears the same names as the textures that need to be changed...but it doesn't do anything, as the character's body is still pink, even after switching outfits... Last, they are flagged as Flag2 in BrawlBox. Could someone help me in this thing?
check paper mario by starwaffle he made it work somehow
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Quote from: Carnage on January 03, 2013, 09:23:31 PM
check paper mario by starwaffle he made it work somehow
Thanks, I'll have a look :)
I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! :(