Well whenevr I'm working with BB, I open up a FitMotion, select an animation, pose the model, then save that animation. Then I just open up the character then FitMotion then to that animation frame. Not sure how that would work in 3DS Max though...
This is how I do it as well, however whenever I try to copy the frame to the base model, I have to rotate every single bone ever so slightly for the changes to actually take effect. I'm not sure if that's just BB or my computer though.
...That pose...is so awesome, I am not sure what to say about it. If you're taking requests, well, I have a few requests if you're taking them.
Yeah, I'll take requests. Only reskins, though!