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« on: July 02, 2009, 09:50:04 PM » |
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I was wondering last night. You know how we're limited on character slots for textures, right? There are .pac, and .pcs files each having a texture. What if they weren't the same texture.
Like let's say for example, I have Das Donkey Tiim's Beltmonth Marth .pcs named to FitMarth04.pcs, and krlosf's Blood Knight .pac named to FitMarth04.pac. I know that the game loads .pcs files, but what I've noticed it that if you select a character quickly, along with a stage, the .pac loads instead of the .pcs. And on Wi-Fi, your opponent's character loads on .pac files if I heard correctly. I don't think this will work on certain characters since they need their .pac files.
So would it be possible to have two textures, sharing one slot? That is my question.
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them.
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« Reply #1 on: July 02, 2009, 09:59:39 PM » |
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dude, i think you're on to something...
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« Reply #2 on: July 02, 2009, 10:13:26 PM » |
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As you've noted: in quick-loading, pac is used --- otherwise pcs is (since pcs has to take extra time to be decompressed) If you can figure out how to swap which loads based on a button combo... sure that will work.
But that would probably require a PW level code maker --- have to essentially change the game's programming on what it loads / when.
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« Reply #3 on: July 03, 2009, 04:46:02 AM » |
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I have already thought of this before. I think it could be useful for something sometime.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #4 on: July 03, 2009, 08:06:22 AM » |
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I think that would most likely freeze the game, since the textures/indexing are probably different.
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« Reply #5 on: July 03, 2009, 08:35:46 AM » |
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I think that would most likely freeze the game, since the textures/indexing are probably different.
I've just tested it last night. Works perfectly. Now all we need is a code like Picano mentioned.
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(8:15:26 PM) Vyse: I hope you get raped by a lumberjack (8:18:16 PM) Vyse: >:|(8:21:52 PM) Vyse: Two of them.
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« Reply #6 on: July 03, 2009, 09:50:52 AM » |
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this sounds crazy but i thought of that too last night
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« Reply #7 on: July 04, 2009, 03:34:49 AM » |
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I think that would most likely freeze the game, since the textures/indexing are probably different.
Learn some more about things before you start saying [censored]. Also, i have done this with bowser. It works.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #8 on: July 04, 2009, 11:52:22 AM » |
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quick-loadings almost always make me freeze :C
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« Reply #9 on: July 04, 2009, 02:06:38 PM » |
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wow. i never thought of something like this. nice thinking shadow. (i miss you on smashers' inc :C)
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« Reply #10 on: July 06, 2009, 09:20:42 PM » |
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wow. i never thought of something like this. nice thinking shadow. (i miss you on smashers' inc :C)
Awesome thats cool but confusing and I told you he missed ya XD like I said you kept it alive around there
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Please stop by my site! [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
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« Reply #11 on: July 15, 2009, 05:44:37 PM » |
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I think that would most likely freeze the game, since the textures/indexing are probably different.
Learn some more about things before you start saying [censored]. Also, i have done this with bowser. It works. I said "think" and "probably".
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