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« on: January 28, 2013, 06:27:49 PM » |
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brawl has a way to have hd retexture on certain character the first i am working is gohan ssj2 import by one friend : Mr.MW gohan is a wonderfull import and i have work to use directly texture from the artwork for this version : texture from the old anime for this version : and texture from the movie anime wich for instance give a look bd : all versions are not finished for instance in wip progress on one side : and in the anime gohan is like that :
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« Last Edit: January 29, 2013, 12:53:41 PM by agent-s »
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« Reply #1 on: January 29, 2013, 05:49:48 AM » |
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hei agent s when i revamp these character should i keep it over Mario?
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« Reply #2 on: January 29, 2013, 06:25:02 AM » |
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sure bro mario is great and has great psa on him perso i use mario over toonlink and i hav put all the gohan on and the psa
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« Last Edit: January 29, 2013, 06:41:33 AM by agent-s »
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« Reply #3 on: February 05, 2013, 02:45:05 AM » |
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don't hesit to give me your opinions or your ideas for improve everyone
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« Reply #4 on: February 05, 2013, 12:13:09 PM » |
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hai agent s So r u about done with da textures or they still need work? reason why i ask is because im going to try to make this compatible with smbz moveset which means -rigged cape -cape appears for transformation -transformation for gohan to ssj, and ssj2 -flying gohan -and some moar stuff(better rig, moveable fingers, true one slot no fitmotion, glowing hair, and electric mist around gohan, fixed shaders)
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« Last Edit: February 05, 2013, 12:18:11 PM by Mr.MW »
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« Reply #5 on: February 05, 2013, 01:25:19 PM » |
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hi bro it still work to do on the textures but you mean about the texture ,if they changed could not to be compatible with the moveset you prepare ? great ideas anyway all these seems really awesome
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« Last Edit: February 05, 2013, 01:26:47 PM by agent-s »
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« Reply #6 on: February 05, 2013, 01:40:39 PM » |
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hi bro it still work to do on the textures but you mean about the texture ,if they changed could not to be compatible with the moveset you prepare ? great ideas anyway all these seems really awesome yea it should work...
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« Reply #7 on: February 15, 2013, 10:35:43 AM » |
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in waiting we finish to work on gohan with my friend MRmw i have continue a stage i had begin long time ago : here the stage note i have not move the camera view just zoom and dezoom for these screens note the places of the characters : i would want to do like this stage to 07min 26 : https://www.youtube.com/watch?v=ldsylsZAmtc&playnext=1&list=PL252541BD8F127727&feature=results_videoand of course there is the quick mouvement too what do you think ? and if someone want to join this project it will be with a great pleasure i would have need to resolve two problem again the one is the background stay in up and the second is i have find the position of colision but i don"t arrive to put this one correctly so for instance if you jump in the back you are in the righ way if not crash anyway don't hesit to say your opinion
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« Last Edit: February 15, 2013, 10:39:16 AM by agent-s »
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« Reply #8 on: February 15, 2013, 04:53:36 PM » |
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man dat looks badasss you think you can get the floor animated???
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« Reply #9 on: February 15, 2013, 05:26:32 PM » |
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thank you my friend glad to hear sure the floor is already animate i have do this stage on the stage of the blue sea where the character move on the water i have all change the position of all erase elements and redo all the textures and put the stage in another orientation i mean this stage Water V2 by Dalvin
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« Last Edit: February 15, 2013, 06:32:13 PM by agent-s »
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« Reply #10 on: February 15, 2013, 06:26:54 PM » |
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thank you my friend glad to hear sure the floor is already animate i have do this stage on the stage of the blue sea where the character move on the water i have all change the position of all erase elements and redo all the textures and put the stage in another orientation i mean this stage Water V2 by Dalvin wow if u need i can make a video for you of course when ur ready for previews
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« Reply #11 on: February 15, 2013, 06:34:28 PM » |
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sure my friend with pleasure unfortunately for instance the stage is quasi unplayable the character dead a lot because i need to work on best collision but i will arrange soon this problem and i will send you after i have too to create a background
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« Reply #12 on: February 18, 2013, 06:07:52 PM » |
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Hey! That's nice mate very nice !
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お前はもう死んでいる。
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« Reply #13 on: February 18, 2013, 06:11:02 PM » |
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woa, you made a thread! very cool!
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« Reply #14 on: February 19, 2013, 03:36:57 AM » |
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@SonicUnderground316 ravis de l'entendre merci beaucoup @Kyouma thank you bro Post Merge: February 20, 2013, 09:26:12 AM
hi everyone since i have learn to use a new skill thanks to my friend MrMW i am working on a lot of projects in same time so here you can see a new texture for squall i am working not the lion we can finally see on the sword... and about the second i work on a new texture for masked rider this : the last picture is gohan since this new skill i use the second don't take care to the hair netherless : if all the models had a perfect map for texture we could have texture like the original texture use but unfortunately it is rare the character with perfect map squall was not far what s why finally the lion appear a little in the game on the sword but the map was not perfect if the map was perfet we could have nomally this in brawl and without increase a lot the size of the character :
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« Last Edit: February 20, 2013, 09:26:15 AM by agent-s »
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