How to use the animation exporter

Started by Snivy, February 26, 2013, 01:24:15 AM

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February 26, 2013, 01:24:15 AM Last Edit: April 16, 2013, 04:31:06 PM by Snivy
This is a very simple tutorial, but it may prove useful for some people. There is a video here: Brawl Animation Tutorial: Animation Exporter Post any questions below.

Note: All bones must be a child of a bone called, "TopN."
Note2: If you want to replace an animation with your animation, follow these steps:
            1. Import your animation.
            2. Export the animation as a CHR0.
            3. Open the FitCharMotionEtc.pac for your intended character.
            4. Replace the old animation with the new animation.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE


Quote from: BlackJax96 on February 26, 2013, 01:36:57 AM
y u no demo with v0.67b? lol
They both work about the same? I don't know.
Don't kill me.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE


Quote from: joking on February 26, 2013, 10:40:16 AM
so it's really this simple... lol
Yeah, not much to it. :P
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

i have a problem :/
when i click on select all bones there is "all bones selected (0)"
do you know why?

Quote from: DJ Lowgey on April 02, 2013, 10:49:42 PM
i have a problem :/
when i click on select all bones there is "all bones selected (0)"
do you know why?
The first bone has to be named "TopN" for the script to work. Just remember to keep that in mind, K?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

So theoretically, with this technique, is it possible to create a custom animation for Peach (such as a custom grab/attack animation using the Key Frame option)? After you import it into Brawl Box how would use it to replace the grab attack animation in FitCharMotionEtc.pac?

April 16, 2013, 04:26:58 PM #8 Last Edit: April 16, 2013, 04:31:25 PM by Snivy
Quote from: the_randomizer on April 16, 2013, 04:46:52 AMSo theoretically, with this technique, is it possible to create a custom animation for Peach (such as a custom grab/attack animation using the Key Frame option)? After you import it into Brawl Box how would use it to replace the grab attack animation in FitCharMotionEtc.pac?
You would have to open BrawlBox, make a new BRRES, right click on it, select import character animation and open the dialog, go to the drop down menu and click on raw text (.txt), import your animation, then export the animation as a CHR0, then open the FitPeachMotionEtc, find your animation, and right-click on it and replace it with your new animation. Simple as that.

(Edited top post.)
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on April 16, 2013, 04:26:58 PM
You would have to open BrawlBox, make a new BRRES, right click on it, select import character animation and open the dialog, go to the drop down menu and click on raw text (.txt), import your animation, then export the animation as a CHR0, then open the FitPeachMotionEtc, find your animation, and right-click on it and replace it with your new animation. Simple as that.

i find it funny how it's actually simpler than it seems to be when explained :P

Quote from: joke king on April 16, 2013, 04:31:19 PMi find it funny how it's actually simpler than it seems to be when explained :P
I watered it down in the top post.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

I dont care if Im warned for necroposting, I need help with the problem I got using this method
I tried a simple animation to test it
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and I imported the .txt and all fine, just when I tried to load the animation, it showed this
Sorry but you are not allowed to view spoiler contents.

June 06, 2013, 07:33:50 PM #12 Last Edit: June 07, 2013, 12:29:50 AM by Melon Lord
Quote from: Kyouma on June 06, 2013, 06:44:32 PM
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and I imported the .txt and all fine, just when I tried to load the animation, it showed this
Sorry but you are not allowed to view spoiler contents.

Can I get a copy of the .max save file? (I think it's OK to necropost, as long as it is relevant.)
I might be able to figure out what is causing it.
EDIT: I'm having problems with the exporter too, it might be BB, or the script. This only seems to be occurring with CFalcon's bones, though... (It's only getting one of his bones rotating.)
EDIT2: While trying to check when what stopped working, this reared it's ugly head at me in .67b and lower, using the animation exporter from the downloaded .zip.

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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

maybe this only happens with captain's models, ill try with other character model

Is there any chance you could upload the text file it gave after running the script? Or just pasting its content here would be fine too. I want to make a similar plugin but for Maya so I need to study how the file works.