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« Reply #105 on: April 13, 2013, 09:27:08 PM » |
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She's my pic-thing. I like tanukis and I understand why you hate them. (Im not terribly fond of them except for Mamizou) And... are you going to make another Yuuka and Hong for non-PSA characters? (Im trying to use all of your characters for a Touhou brawl edition that my school's anime club wants (No bothering intended)
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Currently Waiting For: Super Smash Bros. 4 A Link Between Worlds Super Mario 3D World Mario Kart 8 Zelda U
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« Reply #106 on: April 13, 2013, 10:12:56 PM » |
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I have no idea of who else would fit for yuuka (dont ask me to put her over peach, I hate peach's skirt is just so big that is almost impossible to rig) and yes, im going to make a new meiling with the same model, but better stuff
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« Reply #107 on: April 14, 2013, 04:25:56 AM » |
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you seem pretty fast...
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« Reply #108 on: April 14, 2013, 08:50:50 AM » |
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oh yes, a single import usually takes me like: -30 minutes/1 hour to prepare the model for rigging -1 hour rigging -30 minutes fixing brawl box problems
thats why I can import pretty fast ------------ well, sjs has luigi requests open, I think, so Ill try to make suwako for luigi today so I can still reach it yes I will still make satori and koishi; dont worry about them
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« Reply #109 on: April 14, 2013, 08:51:55 AM » |
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if you're already so fast you should learn rigging shoulderNs
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« Reply #110 on: April 14, 2013, 08:50:11 PM » |
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just finished Suwako for luigi and everything was perfect... except for one thing: here is the .pcs if someone wants to help: https://dl.dropboxusercontent.com/u/102142953/FitLuigi01.pcsThe problem is caused by the bone edits; its strange, I have set all the "fake" bones as no transform and even transN but it still gives me this problem and the curious thing is tht it only happens at the jump animations (only the jump and the neutral A) but the B and the other sides of air A attacks looks fine... could this be problem of the fitluigi.pac file on itself? or is there anything I can do?... maybe the gate of steiner has punished me for not making satori as I said! Post Merge: April 14, 2013, 08:56:27 PM
if you're already so fast you should learn rigging shoulderNs I kill shoulderNs to make the boneset fit the model; ive tried to use the bone resize and movement as for sizemods, but sometimes it brings up glitches
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« Last Edit: April 14, 2013, 08:56:28 PM by Kyouma »
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« Reply #111 on: April 15, 2013, 05:39:29 AM » |
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iirc the jump is literally mario's jump animation... giving some odd stuff, it's not noticeable with luigi, but i guess that it gets noticeable when the model differs hugely from the original
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« Reply #112 on: April 15, 2013, 07:04:15 AM » |
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iirc the jump is literally mario's jump animation... giving some odd stuff, it's not noticeable with luigi, but i guess that it gets noticeable when the model differs hugely from the original
so what to do? changing the animation?
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« Reply #113 on: April 15, 2013, 07:40:16 AM » |
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idk... xD what bone edits did you make exactly though?
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« Reply #114 on: April 15, 2013, 10:35:00 AM » |
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idk... xD what bone edits did you make exactly though?
uhh, I edited the tree to have added bones, for example: I made a new bone named L_L which has LlegJ has a child; L_L is flagged as "no transform" and its customly moved; I did the same for the shoulders and the head
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« Reply #115 on: April 17, 2013, 05:15:18 PM » |
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Okay, suwako has been fixed and properly released; now I am working on something very special for my 100th hack!
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« Reply #116 on: April 18, 2013, 06:40:33 PM » |
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100th? *Checks profile* Oh, so it is. Congratulations in advance, then!
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Now available in blue.
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« Reply #117 on: April 18, 2013, 07:30:49 PM » |
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100th? *Checks profile* Oh, so it is. Congratulations in advance, then!
thank you, thats why Ill make something special to celebrate it
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« Reply #118 on: April 21, 2013, 12:16:28 AM » |
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Time to reveal my 100th hack: She's back!! how the original free model looks like: How my custom model combined with LAT Miku looks like:
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« Reply #119 on: April 21, 2013, 07:37:00 AM » |
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on who?
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