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Author Topic: How to make Project M "viable"  (Read 933 times)
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Harlequin
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« on: March 04, 2013, 03:09:43 AM »


 not impressed
Okay, so with all your combined coding experience out there:
What part of the project m code do i change to add in the rest of the characters with standard brawl attributes, and what do i edit to let ZSS transform.
Really, I'm gonna update whenever they release it, but until then, i want to be able to use what exists within the game
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chaoswolf
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« Reply #1 on: March 12, 2013, 07:36:05 PM »


So, you want the characters to be regular brawl, but still have the ZSS transform.  Do you mean letting the Final smash stay as the Samus you are, or something different?  If so, look for a code that lets Samus not change during final smash unless the Z or shield button pressed.
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