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Author Topic: Vaanrose Custom Imports: Mewthree out in the Wild  (Read 68920 times)
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« Reply #105 on: April 11, 2013, 07:10:39 PM »


I'm now subb'd to this thread  Happy Face That Mewtwo Form/Mewthree looks amazing. Im srs here  It looks better than the one in-game (X & Y)
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    « Reply #106 on: April 11, 2013, 07:29:31 PM »


    It looks better than the one in-game (X & Y)
    Well of course it's better because models from 3DS games are supposed to look a little blocky. Similar to PSP games.
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    « Reply #107 on: April 11, 2013, 08:18:21 PM »




    Since he's nice and low-poly (5000 triangles, after edits), I went ahead and rounded his "spoiler" more, and sharpened his hips to look a bit more like the concept art.

    Any last changes people think he needs before I dive into the rig?
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    « Reply #108 on: April 11, 2013, 08:54:47 PM »


    He looks perfect so far!
    When I grow up I wanna be liek you.









    inb4mewcario3shadowmew3mewkrai3mewarceus3projectM ew3MarsMew3fakeshiny3
    ...I suck at the inb4 thing Sad
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    « Reply #109 on: April 11, 2013, 08:59:30 PM »


    I'd say rig that sucka already. "Wherever Vyse goes, cool follows."

    I can quickly make recolors for you, if you want to include some.
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    « Reply #110 on: April 11, 2013, 09:03:29 PM »


    Wait---THAT is low-poly?!
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    « Reply #111 on: April 11, 2013, 09:06:33 PM »


    i can't remember if i already offered or not, but if you want, i can do some small bone edits so that MewThree's head tail can move with Lucario's tail, if you want.
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    « Reply #112 on: April 11, 2013, 09:17:34 PM »


    Wait---THAT is low-poly?!

    I mean, it's not super low, but it's lower than Lucario is, so it's all relative.

    i can't remember if i already offered or not, but if you want, i can do some small bone edits so that MewThree's head tail can move with Lucario's tail, if you want.

    You did indeed. If the rig doesn't work like I'm thinking/hoping it will, I'll probably take you up on the offer.
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    « Reply #113 on: April 11, 2013, 10:12:24 PM »




    Since he's nice and low-poly (5000 triangles, after edits), I went ahead and rounded his "spoiler" more, and sharpened his hips to look a bit more like the concept art.

    Any last changes people think he needs before I dive into the rig?


    lol no need for me to remix it now.
    It was low poly looking to me at first especially the parts you just edited to make it more round.
    Great job, he looks awesome.
    -----

    Oh, do you think you could make his toes and fingers be more poly because it's kind of clear to see the edges.
    « Last Edit: April 11, 2013, 10:13:24 PM by SmashClash » Logged

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    « Reply #114 on: April 11, 2013, 10:34:54 PM »


    I see nothing that needs improving, although I'd do what SC said and smooth the toes a little.
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    « Reply #115 on: April 11, 2013, 10:42:50 PM »


    I see nothing that needs improving, although I'd do what SC said and smooth the toes a little.
    Yeah, just this.
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    « Reply #116 on: April 12, 2013, 12:49:35 AM »


    Mmmkay. So good news, and bad news. News.

    The tail works pretty well with Lucario. Not perfect, but still pretty good considering it's attached to his head.




    But over Mewtwo? Uh... not so much.


    So. Bone edits.  When I attempted them with Cranky (moved the tie bones to his beard), it looked fine in BrawlBox. The animations played just as I expected. But in game? The joints were rotated 90 degrees to the right.

    What I'm worried about with Mewthree here is the way Mewtwo holds his tail doesn't quite work with Mewthree's. Mewtwo holds his tail up. Mewthree holds his tail down, since it comes off the back of his head. It'd look ridiculous for the tail to be held up high way above his head. He'll look even more top-heavy then he does now.

    So what I'm thinking right now that might work is to shift the tail bones about half way up his back and a little further out, and to reshape his tail to fit it. This way when he holds the tail up like Mewtwo, it doesn't stick so ridiculously high up, but the tail bones are still high up to avoid some of the clipping errors I'm getting now.

    The other option is I don't do bone edits at all, and instead leave the tail rigged only to the head. I'd re-sculpt the tail to look more like the artwork in this case, since it's only shaped the way it is now so it could be rigged to the tail. Although I'd still probably get the clipping errors I get with the current version to some degree.

    Whatever happens, I'll probably leave the Lucario version how it is (after smoothing the rig out more, of course) because it's pretty decent. Some clipping errors here and there, but I think those are unavoidable no matter how I do it, since the tail is so big.

    And I smoothed his digits.


    _________________________

    Edit:

    Okay, so I managed to get a bone edit working in game the same way it does in BrawlBox. I don't know what I did differently compared to Cranky, but there you go. Anyway, new problem. Random stray faces/verts that flash across the screen. Quick, like a fraction of second, but still long enough to annoy the crap out of you.

    I've seen this before on psas I've downloaded, and even some sizemods I've done for myself. I tested Newtwo with vBrawl, Brawl- and with that Mewtwo PSA and he glitches in all three, and when he's in the scene with another Lucario he makes them glitch, too.

    Ain't no way I'm releasing a mod that does that, but I don't have the slightest clue what's going on.

    So yeah.

    « Last Edit: April 12, 2013, 01:42:33 AM by Vaanrose » Logged



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    « Reply #117 on: April 12, 2013, 05:16:35 AM »


    tbh, that happens to me with ike, when u jump.
    and it happens with the original files...
    so i dont know if it's fixable...
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    « Reply #118 on: April 12, 2013, 01:04:08 PM »


    I could check it out, I've dealt with enough models exploding/flashing/glitching in the past lol
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    « Reply #119 on: April 12, 2013, 01:52:42 PM »


    I could check it out, I've dealt with enough models exploding/flashing/glitching in the past lol

    If it happens again maybe. Thanks, though.

    ___

    So basically, here's how things are looking. I've tried a dozen different tail placements rigged a dozen different ways, and every time, no matter how fine it looks in all the other animations, it's the run animation that kills it. The Mewtwo PSA just rotates his head too far back.

    What I'd like to do, since it's a relatively easy fix, is simply edit those animations. There's like six animations total that are messed up, but they're terrible enough that they bring the quality of the entire hack down too much for my tastes. If I just go into brawlbox and rotate his neck like 20 degrees down, it looks a million times better.

    AGFan hasn't been active since January. I have no intention of re-releasing his entire hack with like six animations barely changed, but do you think it would be kosher for me to export those particular animation files, edited to work with Mewthree better, and include them in the download with instructions on how to replace them yourself?

    Because I feel like people are gonna use this guy with the Mewtwo PSA whether I think it looks good or not, so I'd like to do what I can to up the overall quality.

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