A bunch of codes not working

Started by DraconisMarch, April 18, 2013, 05:43:40 PM

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April 18, 2013, 05:43:40 PM Last Edit: April 18, 2013, 05:44:41 PM by DraconisMarch
I have a bunch of codes I've tried adding to my game that won't work for some reason.  The only ones that WILL work are the ones that were included by default with the Ocarina Code Manager download:

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Here are all the codes I'm trying to also use that won't work for whatever reason:

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Why is the first set working but the other ones won't?  (I'm using Gecko 1.9.3.1 if that helps.)

Make sure that its the right region id when using codes. NTSC-U and PAL along with NTSC-J  can only use codes with the corresponding id. North America uses NTSC-U while Europe uses PAL.
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

April 18, 2013, 06:42:29 PM #2 Last Edit: April 18, 2013, 06:44:51 PM by AdfroMan
Put this textfile in the root of your SD card.

Quote from: toonlink444 on April 18, 2013, 06:35:04 PM
Make sure that its the right region id when using codes. NTSC-U and PAL along with NTSC-J  can only use codes with the corresponding id. North America uses NTSC-U while Europe uses PAL.
I don't think Phantom Wings' codes were for anywhere but NTSC-U...

Quote from: AdfroMan on April 18, 2013, 06:42:29 PM
Put this textfile in the root of your SD card.
What does this do?

Allows Gecko OS to load more codes as it has a 255 line limit unless you have this file.

Quote from: DraconisMarch on April 18, 2013, 08:11:34 PM
I don't think Phantom Wings' codes were for anywhere but NTSC-U...
What does this do?
Wrong, it was ported for other regions. Phantom wings didnt make the pause camera code ethier. The text file releases the number of lines of code cap in gecko os, and it looks like that also may be the issue. Ill cross check the codes with the regions.
Wiis have region codes so all codes have regions including the FPC.
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

Quote from: AdfroMan on April 18, 2013, 10:14:56 PM
Allows Gecko OS to load more codes as it has a 255 line limit unless you have this file.
The file only has those codes I listed in the OP.  The file only has 202 lines total.

Quote from: toonlink444 on April 18, 2013, 10:19:27 PM
Wrong, it was ported for other regions. Phantom wings didnt make the pause camera code ethier. The text file releases the number of lines of code cap in gecko os, and it looks like that also may be the issue. Ill cross check the codes with the regions.
Wiis have region codes so all codes have regions including the FPC.
How do you check to see if these codes are for other regions?

I just find it weird that only the original codes in the file work when ported to the gct file and not a single one of the ones I tried to add.

Just put the textfile in the root of your SD card and it'll work. It lets Gecko OS loads more codes than usual.

That text file didn't do anything. =/  Nothing changed.

QuoteHow do you check to see if these codes are for other regions?
http://www.geckocodes.org/index.php?c=RSBE01
All of these are NTSC-U, also some codes require you to do some editing to them. Make sure you do it or it won't work.
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

Quote from: toonlink444 on April 22, 2013, 05:16:21 PM
http://www.geckocodes.org/index.php?c=RSBE01
All of these are NTSC-U, also some codes require you to do some editing to them. Make sure you do it or it won't work.
http://www.smashboards.com/threads/no-tripping-code-tis-out-updated-added-new-ocarina-version.188481/

This is where I got the tripping codes.  But they don't work.