I'm new to Brawl hacking, and have run into some problems right away and I spent all of last night searching and found no answers.
First, I have homebrew already and have installed the latest Gecko OS. I downloaded the Ocarina Code Manager and started finding codes I wanted to use, but when I exported to GCT, it told me I'd gone over 255 lines of code. Is there a way around this limit?
Secondly, I cut back on the number of codes and just used the File Patcher and CSS to split Samus/ZSS and Zelda/Shiek, but the CSS has 4 blank spaces. However created the code must have had four extra characters, but however compiled the codes into the "Best Codes" list that I found here didn't include codes that utilized those extra slots. The game crashes either upon entering CSS or shortly after.
Third, I set up folders for music and renamed files appropriately, according to guides I found here, but the game didn't use them, neither did it display the custom strap screen I downloaded.
So, if anyone can tell me what I need to do to correct these problems, I would be most grateful.
i'd need more info on your set up to deturmin why mods dont show up (ex. size of SD card, gecko/riivo, how you named your files, etc) tho there are several ways around the 255 code limit i personally use brawl + tweaker, its link on the smashmods site is dead so i'll upload it for you.
http://www.mediafire.com/?9z3n2fi1eay3hb1also on the root of your sd card you will need a "gameconfig.txt" (open note pad and paste the following in it, then save it in the root of your SD card as gameconfig.txt)
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)