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Author Topic: Gecko OS: 256-line limit => Code Dump Issues?  (Read 2735 times)
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351:Insomnia
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« on: June 04, 2013, 02:14:17 PM »


Stated from the topic, I'm having Black Screen w/ Code Dump Issues from the later Gecko OS. I am fully aware that it may be the codes that's incorporated into a new .GCT file  Undecided But I never did get message saying: "Too many codes lines", because usually it'd say that and just boot up the original disc? So, my questions are could it actually be the 256-line limit? If so, is there a way to bypass this rule?
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Segtendo
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    « Reply #1 on: June 04, 2013, 03:42:41 PM »


    Make a TXT file at the root of your SD card called "gameconfig.txt" (no quotes, obviously).

    Add this to it.
    Code:
    RSB?01:
    codeliststart = 80570000
    codelistend = 80580000
    poke(800042B8, 60000000)
    pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
    pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
    pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
    In the question mark, put your game region. Seeing as you're from California, put in "E" for the question mark.
    E=NTSC-US
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    351:Insomnia
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    « Reply #2 on: June 04, 2013, 04:49:14 PM »


    Attempted, but no altered results.
    [SOLVED]
    Apparently, the way I'm creating the GCT in CodeManager is the problem. Used GeckoCodes.org Online GCT Creator, and it went through. Appreciate the needed contents Segtendo.
    « Last Edit: June 05, 2013, 02:27:12 PM by 351:Insomnia » Logged

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