HD textures for Wii U?

Started by StreetPassWanter, June 21, 2013, 09:38:11 PM

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Can you use HD textures for Brawl played on Wii U?

no
wii mode on wii U
still use same Ram and  any thing as the Wii
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

But it's upscaled to 1080p on Wii U. It doesn't matter what the Wii can do. At least that's what I would figure could happen.

I would test it, but Riivolution is giving me a headache.

Quote from: StreetPassWanter on June 22, 2013, 04:56:30 PM
But it's upscaled to 1080p on Wii U. It doesn't matter what the Wii can do. At least that's what I would figure could happen.

I would test it, but Riivolution is giving me a headache.
the filesize on stuff is still the same on both wii/wii U
so you can“t make it HD
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Yah it's the not the wii that's the problem, it's the file size of the game disk that's the problem. The Wii and Wii U is programmed do load a certain amount of memory for each different game disk...or that's what I'm guessing because systems are able to load games that are bigger than each other like for instance, Brawl is bigger than Mario Galaxy. The Wii can load more data than Mario Galaxy is programmed with at first, but if you put too much memory into the SMG disk, even though it might still be less than Brawl's size, the game freezes because you're asking it to load more memory than it's supposed to. Same happens on like amost system, even all the way down to classic game systems like the N64. You ask it to load a lot of memory in Super Mario 64, though it might be asking less than say Donkey Kong 64 might be asking, the game still freezes from trying to load too much data.
Hope this might help with understanding why the Wii U can't load more memory for Brawl than the Wii can...though I probably wouldn't be too surprised if this doesn't help at all. I scuk at explaining things.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

All Wii games on the Wii U are rendered in 480i or 480p, regardless of whether you have HD enabled or not. Maybe you could use HD textures (Riivolution might help in this regard), but they wouldn't look any better than on a regular Wii.