Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)

Started by Amarythe, July 26, 2013, 11:22:43 PM

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What exactly DID you edit in the code?

I might just start making hacks for PM


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January 11, 2014, 01:20:50 AM #316 Last Edit: January 11, 2014, 01:22:27 AM by Amarythe
Quote from: drogoth232 on January 11, 2014, 12:41:30 AM
What exactly DID you edit in the code?
It looks like v
If Compare: LA-Basic[54] = ?#

...Aaaaand the full run down v
"If" event (search: 000A0400) [It's the third "If" listed]
The last "Variable" parameter ("#" in the above example) stands for a slot number, indicated by the ## of the .pac/.pcs; KJP told me it reads as Scalar, not Hex.
And...
The "Comparison Method" parameter ("?" in the above example) controls:
0 - < [Variable]
1 - <= [Variable]
2 - = [Variable]
3 - != [Variable]
4 - >= [Variable]
5 - > [Variable]

...I assume you'd have figured it out on your own, but the extra info's nice, haha. It took me some time to put the pieces together, when I was studying Code 54 myself.

OH, and by the way, do you really suppose this same code wouldn't work for vBrawl? I suppose it could very well be reliant on a P:M GCT code... In fact, it probably just is. Worth testing out though.

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

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That's the thing, I have no idea how PMs codes are set up and what effects what.

On top of that all I do is code and animate lol. Ask PW about the programming stuff lol


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...Quick n00b question...

...What's the command to "Change Animation"??? I could have swore there was a command like this. 0_o Now... I can't find a trace of it. >_>

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

January 11, 2014, 02:37:52 AM #319 Last Edit: January 12, 2014, 01:58:35 AM by drogoth232
Surprised you don't know what it is lol

Its change subaction


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January 11, 2014, 02:41:03 AM #320 Last Edit: January 11, 2014, 04:09:02 AM by heavyd88
^ What he said. Changing an animation is "Change Subaction 04000100".
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You turned into a real boring [censored] while I was away. -Yoko

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But doesn't that demand I use a whole new SubAction?!

i.e., the empty slots with NONE listed as the animation?
If that's the case, then... fffffffffffffffff-

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

Couldn't you just import a new animation so you can use one of the NONE areas in the .pac?
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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January 11, 2014, 03:56:19 AM #323 Last Edit: January 11, 2014, 03:57:21 AM by drogoth232
Not really. You just reroute it to whatever animation you want.

Post Merge: January 11, 2014, 03:57:21 AM

Animation/subaction. You have to use subaction ids for the rerouting.


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Oh okay, Thanks, kinda been wondering that myself for a while now. Man PSA-ing sure can be annoying sometimes. I started doing it little by little 2 years ago and still get hung up on some things. I'm self taught so maybe that's why.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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I assume that most people are self taught

Although change subaction was the first thing I learned...


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Quote from: drogoth232 on January 11, 2014, 03:56:19 AM
Not really. You just reroute it to whatever animation you want.

Post Merge: January 11, 2014, 03:57:21 AM

Animation/subaction. You have to use subaction ids for the rerouting.
Ok, wait wait wait wait wait

So you're saying... it IS possible to add in a new animation, withOUT taking up one of the "NONE" slots? Please say yes and drop details. I'll look into it in the meantime...

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

Only if its replacing an already existing one, otherwise no.

Its really easy to make a new subaction in PSA from NONE


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Quote from: drogoth232 on January 11, 2014, 03:54:42 PM
Its really easy to make a new subaction in PSA from NONE
Of course, I just don't like using them so much... since there aren't always that many to spare.

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

If you're replacing moves like you are nowand only adding a few things, its almost impossible to run out.


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