Super Smash Bros. All Stars (Teaser: Lucas, Popo & Nana)

Started by Amarythe, July 26, 2013, 11:22:43 PM

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Well, suppose I use Code 54 to change the "Wait" animation.
Now, suppose all the transitions look wrong, because that's all I've changed.

Now suppose I have to replace a NONE SubAction for EVERY single fixed animation/transition.
Seems to me like it'd be pretty easy to run out. ;_;

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What do you meann by transitions?


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Any animation that "transitions" into a character's Wait.

I'm saying if I don't adjust the final frames of all those animations, it'll look a little sloppy.

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

January 11, 2014, 09:15:14 PM #333 Last Edit: January 12, 2014, 01:57:51 AM by drogoth232
Lol Oh that.

I guess you could create a 'master transition' animation to wait and put the change subaction to that wait. Shouldn't be too many.


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Yeah, I just thought about it.

Create 1 animation (the original wait to the new wait) and stick that at the end of each line of code using the code that you showed me earlier

"if variable x blah blah blah
  go to subaction: new animation"

that should do it


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January 12, 2014, 01:14:58 PM #337 Last Edit: January 12, 2014, 01:17:03 PM by heavyd88
Quick question, do any of you know how to make it so that the wait1 animation transitions to a win animation and its wait anim? I'm trying to get Marth to do his Win2 to Win2Wait anims from his Wait1 after a certain amount of frames but can't figure it out.
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You turned into a real boring [censored] while I was away. -Yoko

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I guess it would go something likebthis

Wait1 subaction

Async timer X
Change subaction win2

Win2 subaction

Async timer X
Change subaction win2wait

X stands for an arbitrary amount of frames

Then in win2wait, you could set a loop for 200 times or something and then changw back to wait 1. But this might effect his win at the end of the match (most likely will)

Your best bet would be to make a mashup of win2 and win2wait as a new animation and put that into a NONE subaction, and then have wait1 change subaction to that.


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January 12, 2014, 03:18:58 PM #339 Last Edit: January 12, 2014, 03:20:32 PM by heavyd88
Okay, it's funny because I did exactly that before I even posted. I made the first 2 NONE's in the .pac file Win2 & Win2Wait. It didn't work. Maybe I need a Bit Variable in there somewhere. I saw that the guy who made zero's moveset used those. An LA Basic Bit Variable I think. I dunno. he used them to change his normal Wait1 to some other Wait animation he made.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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January 12, 2014, 03:24:19 PM #340 Last Edit: January 12, 2014, 03:27:09 PM by drogoth232
It should work without the usage of any bits, Afaik.

Send me the pac file in a pm, ill see if I can take a look at it.

If anything, you'd get it back tomorrow. Albeit untested.

The zero psa simply renamed wait1 into the winwait animation I believe, the bits are extra stuff, I believe. Haven't looked in there for about a year or so.

Bits are there for storage until it needs to be used at a later time (in the case of LA: longterm access, I believe).


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January 12, 2014, 03:39:43 PM #341 Last Edit: January 12, 2014, 04:09:06 PM by heavyd88
Okay I'll do that. It's okay if you don't test it, I do A LOT of testing when it comes to this stuff.
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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January 12, 2014, 10:18:40 PM #342 Last Edit: January 12, 2014, 10:38:10 PM by Amarythe
Haha, suddenly my thread has become a haven for PSA FAQs. xD Not saying I mind at all, haha. I'm pretty laid back like that so donworryboutit.

In other news, I'm going to try my hardest to finalize the planned release of Ganondorf today. On account of the fact that I'm currently... errr... a little bit preoccupied, I can assure you that a release probably won't happen today, but don't count me out. This is going to happen, trust me.

Right now (in addition to the True Ganondorf) I'm finalizing work on the Mario Nostalgia Package, which is kind of a big deal. So... just be patient. I've got A LOT of unreleased material up my sleeve, so until then just cope with whatcha got.

Keep Smashin', brothas.

Super Smash Brothers: All Stars is currently looking for new recruits!
SSB:AS is a project dedicated to filling Project M with as much canon material as possible. The aim is to cram the game with movesets, textures, stages, and easter-eggs which accurately reflect each character's abilities from their respective franchises. If you are a relatively skilled hacker with an interest in helping achieve this concept, please visit the official thread by clicking on the banner, or contact me via private message. Any help would be greatly appreciated!

We need:
Skilled animators, Advanced PSA specialists, Coders for Special Attacks, Proficient Modelers/Importers, Adept Stage Makers, Graphic Artists for Menus/Portraits, Play-Testers and Glitch-Finders!

*All applicants must come equipped with their own pair of nostalgia goggles

January 13, 2014, 01:48:19 AM #343 Last Edit: January 13, 2014, 03:54:17 AM by heavyd88
Glad to hear your still workin hard man. Keep at it!

Hey drogoth I got the Wait1 to Win2 anim to work but I cant seem to get Win2 to Win2wait for Marth or Ike. Don't know what I'm doing wrong(meaning I did figure out my stupid problem from before).
WiFi Brawl FC:0606-0014-4748

You turned into a real boring [censored] while I was away. -Yoko

Hooray for surpassing 4000 downloads!! Thanks guys!

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Hey! I know you're working on Ganon but look at this Ganondorf's Moves - History Behind Super Smash Bros. Brawl

Just so you know what to generally keep.